void OnEnable() { if (FiroozehGameService.Core.GameService.IsAuthenticated()) { return; } Debug.Log("GameService Version : " + FiroozehGameService.Core.GameService.Version() + " Initializing..."); DontDestroyOnLoad(this); var systemInfo = new SystemInfo { DeviceUniqueId = UnityEngine.SystemInfo.deviceUniqueIdentifier, DeviceModel = UnityEngine.SystemInfo.deviceModel, DeviceName = UnityEngine.SystemInfo.deviceName, DeviceType = UnityEngine.SystemInfo.deviceType.ToString(), OperatingSystem = UnityEngine.SystemInfo.operatingSystem, ProcessorCount = UnityEngine.SystemInfo.processorCount, NetworkType = Application.internetReachability.ToString(), ProcessorFrequency = UnityEngine.SystemInfo.processorFrequency, ProcessorType = UnityEngine.SystemInfo.processorType, GraphicsDeviceName = UnityEngine.SystemInfo.graphicsDeviceName, GraphicsDeviceVendor = UnityEngine.SystemInfo.graphicsDeviceVendor, GraphicsMemorySize = UnityEngine.SystemInfo.graphicsMemorySize }; var config = new GameServiceClientConfiguration(ClientId, ClientSecret, systemInfo); FiroozehGameService.Core.GameService.ConfigurationInstance(config); }
public static void InitGameService( AndroidJavaObject gameService , GameServiceClientConfiguration configuration , DelegateCore.OnSuccessInit onSuccess , DelegateCore.OnError onError , DelegateCore.NotificationListener notificationListener ) { gameService.Call("InitGameService" , configuration.ClientId , configuration.ClientSecret , configuration.EnableLog , configuration.LoginType == LoginType.Guest , new IGameServiceCallback(c => { if (c.Equals("Success")) { onSuccess.Invoke(gameService); } }, onError.Invoke) , new IGSNotificationListener(l => { if (notificationListener != null) { notificationListener.Invoke(l); } })); }
internal static void Init( GameServiceClientConfiguration configuration , Action <GameService> onSuccess , Action <string> onError) { if (configuration.LoginType == LoginType.Normal) { FiroozehGameServiceAppLoginCheck.CheckUserLoginStatus( configuration.CheckAppStatus , configuration.CheckOptionalUpdate , configuration.EnableLog , isLogin => { if (isLogin) { AppPluginHandler.InitGameService( configuration.ClientId, configuration.ClientSecret, configuration.EnableLog, false, s => { onSuccess.Invoke(new GameService(s, GameServiceType.App, configuration.HaveNotification)); } , onError.Invoke, configuration.NotificationListener); } else { FiroozehGameServiceAppLoginCheck.ShowLoginUI( configuration.CheckAppStatus , configuration.CheckOptionalUpdate , configuration.EnableLog , r => { if (r) { AppPluginHandler.InitGameService( configuration.ClientId, configuration.ClientSecret, configuration.EnableLog, false, s => { onSuccess.Invoke(new GameService(s, GameServiceType.App, configuration.HaveNotification)); } , onError.Invoke, configuration.NotificationListener); } }, onError.Invoke); } }, onError.Invoke); } else { AppPluginHandler.InitGameService( configuration.ClientId, configuration.ClientSecret, configuration.EnableLog, true, s => { onSuccess.Invoke(new GameService(s, GameServiceType.App, configuration.HaveNotification)); } , onError.Invoke, configuration.NotificationListener); } }
internal static void DownloadAsset(string tag, GameServiceClientConfiguration configuration, Action <string> callback, Action <string> error) { LogUtil.LogDebug(Tag, "DownloadAssetStarted"); _objDownload = NativePluginHandler.GetDownloadInstance(); _objDownload.Call("DownloadAssetFile", configuration.ClientId , tag , new IGameServiceCallback(callback.Invoke, error.Invoke)); }
public static void DownloadData(GameServiceClientConfiguration configuration, Action <string> callback, Action <string> error) { LogUtil.LogDebug(Tag, "DataDownloadStarted"); _objDownload = NativePluginHandler.GetDownloadInstance(); _objDownload.Call("DownloadObbDataFile", configuration.ClientId , configuration.DownloadTag , new IGameServiceCallback(callback.Invoke, error.Invoke)); }
internal static void Init(GameServiceClientConfiguration configuration , Action <GameService> onSuccess , Action <string> onError) { var nativeService = NativePluginHandler.GetGameServiceInstance(); NativePluginHandler.InitGameService( nativeService , configuration , gameService => { onSuccess.Invoke(new GameService(gameService, GameServiceType.Native, configuration.HaveNotification)); } , onError.Invoke, configuration.NotificationListener); }
/// <summary> /// Set configuration For Initialize Game Service. /// </summary> /// <param name="configuration">(NOTNULL)configuration For Initialize Game Service</param> public static void ConfigurationInstance(GameServiceClientConfiguration configuration) { if (configuration == null) { throw new GameServiceException("Configuration Cant Be Null").LogException(typeof(GameService), DebugLocation.Internal, "ConfigurationInstance"); } if (SynchronizationContext.Current == null) { SynchronizationContext.SetSynchronizationContext(new SynchronizationContext()); } SynchronizationContext = SynchronizationContext.Current; if (IsAuthenticated()) { throw new GameServiceException("Must Logout First To ReConfiguration").LogException(typeof(GameService), DebugLocation.Internal, "ConfigurationInstance"); } Configuration = configuration; HandlerType = EventHandlerType.UnityContext; DownloadManager = new DownloadManager(Configuration); Achievement = new AchievementProvider(); Assets = new AssetsProvider(); Data = new DataProvider(); Table = new TableProvider(); CloudFunction = new CloudFunctionProvider(); Leaderboard = new LeaderboardProvider(); LoginOrSignUp = new LoginOrSignUpProvider(); Player = new PlayerProvider(); Save = new SaveProvider(); GSLive = new GsLive(); Social = new Social.Social(); }
private void OnEnable() { if (FiroozehGameService.Core.GameService.IsAuthenticated()) { return; } var systemInfo = new SystemInfo { DeviceUniqueId = UnityEngine.SystemInfo.deviceUniqueIdentifier, DeviceModel = UnityEngine.SystemInfo.deviceModel, DeviceName = UnityEngine.SystemInfo.deviceName, DeviceType = UnityEngine.SystemInfo.deviceType.ToString(), OperatingSystem = UnityEngine.SystemInfo.operatingSystem, NetworkType = Application.internetReachability.ToString(), ProcessorCount = UnityEngine.SystemInfo.processorCount, ProcessorFrequency = UnityEngine.SystemInfo.processorFrequency, ProcessorType = UnityEngine.SystemInfo.processorType, GraphicsDeviceName = UnityEngine.SystemInfo.graphicsDeviceName, GraphicsDeviceVendor = UnityEngine.SystemInfo.graphicsDeviceVendor, GraphicsMemorySize = UnityEngine.SystemInfo.graphicsMemorySize }; if (RealTimeUtilEnabled) { // set RealTime Helper Listener & Init GsLiveRealtime GsLiveRealtime.Init(); Debug.Log("GsLiveRealtime Version : " + GsLiveRealtime.Version + " Initialized"); } var config = new GameServiceClientConfiguration(ClientId, ClientSecret, systemInfo); FiroozehGameService.Core.GameService.ConfigurationInstance(config); Debug.Log("GameService Version : " + FiroozehGameService.Core.GameService.Version() + " Initialized"); }
private void OnEnable() { if (_isInit || FiroozehGameService.Core.GameService.IsAuthenticated()) { return; } var systemInfo = new SystemInfo { DeviceUniqueId = UnityEngine.SystemInfo.deviceUniqueIdentifier, DeviceModel = UnityEngine.SystemInfo.deviceModel, DeviceName = UnityEngine.SystemInfo.deviceName, DeviceType = UnityEngine.SystemInfo.deviceType.ToString(), OperatingSystem = UnityEngine.SystemInfo.operatingSystem, NetworkType = Application.internetReachability.ToString(), ProcessorCount = UnityEngine.SystemInfo.processorCount, ProcessorFrequency = UnityEngine.SystemInfo.processorFrequency, ProcessorType = UnityEngine.SystemInfo.processorType, GraphicsDeviceName = UnityEngine.SystemInfo.graphicsDeviceName, GraphicsDeviceVendor = UnityEngine.SystemInfo.graphicsDeviceVendor, GraphicsMemorySize = UnityEngine.SystemInfo.graphicsMemorySize }; if (RealTimeUtilEnabled) { // set RealTime Helper Listener & Init GsLiveRealtime GsLiveRealtime.Init(); Debug.Log("GsLiveRealtime Version : " + GsLiveRealtime.Version + " Initialized"); } if (DebugSystemEnabled) { var debugConfig = new GameServiceDebugConfiguration(EnableExceptionLogger, EnableErrorLogger, EnableDebugLogger, DebugLocations); FiroozehGameService.Core.GameService.OnDebugReceived += OnDebugReceived; FiroozehGameService.Core.GameService.ConfigurationDebug(debugConfig); if (EnableSaveDebugLogs) { if (!Directory.Exists(_appPath + DebugPath)) { Directory.CreateDirectory(_appPath + DebugPath); Debug.Log("GameService Debug Logs Directory Created. Path : " + _appPath + DebugPath); } else { Debug.Log("GameService Debug Logs Directory Path : " + _appPath + DebugPath); } File.AppendAllText(_appPath + DebugPath + _logFile, BeginLog); } Debug.Log("GameService Debug System Initialized"); } var config = new GameServiceClientConfiguration(ClientId.Trim(), ClientSecret.Trim(), systemInfo); FiroozehGameService.Core.GameService.ConfigurationInstance(config); _isInit = true; Debug.Log("GameService Version : " + FiroozehGameService.Core.GameService.Version() + " Initialized"); }
/// <summary> /// Set configuration For Initialize Game Service. /// </summary> /// <param name="configuration">(Not NULL)configuration For Initialize Game Service</param> public static void ConfigurationInstance(GameServiceClientConfiguration configuration) { Configuration = configuration; }
internal DownloadManager(GameServiceClientConfiguration config) { _configuration = config; _webClients = new Dictionary <string, WebClient>(); }