public async stt::Task GetGameServerDeploymentRolloutResourceNamesAsync()
        {
            moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict);

            mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object);
            GetGameServerDeploymentRolloutRequest request = new GetGameServerDeploymentRolloutRequest
            {
                GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"),
            };
            GameServerDeploymentRollout expectedResponse = new GameServerDeploymentRollout
            {
                GameServerDeploymentRolloutName = GameServerDeploymentRolloutName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"),
                CreateTime = new wkt::Timestamp(),
                UpdateTime = new wkt::Timestamp(),
                DefaultGameServerConfig   = "default_game_server_config2214de2f",
                GameServerConfigOverrides =
                {
                    new GameServerConfigOverride(),
                },
                Etag = "etage8ad7218",
            };

            mockGrpcClient.Setup(x => x.GetGameServerDeploymentRolloutAsync(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(new grpccore::AsyncUnaryCall <GameServerDeploymentRollout>(stt::Task.FromResult(expectedResponse), null, null, null, null));
            GameServerDeploymentsServiceClient client = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null);
            GameServerDeploymentRollout        responseCallSettings = await client.GetGameServerDeploymentRolloutAsync(request.GameServerDeploymentName, gaxgrpc::CallSettings.FromCancellationToken(st::CancellationToken.None));

            xunit::Assert.Same(expectedResponse, responseCallSettings);
            GameServerDeploymentRollout responseCancellationToken = await client.GetGameServerDeploymentRolloutAsync(request.GameServerDeploymentName, st::CancellationToken.None);

            xunit::Assert.Same(expectedResponse, responseCancellationToken);
            mockGrpcClient.VerifyAll();
        }
        public void GetGameServerDeploymentRolloutResourceNames()
        {
            moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient> mockGrpcClient = new moq::Mock <GameServerDeploymentsService.GameServerDeploymentsServiceClient>(moq::MockBehavior.Strict);

            mockGrpcClient.Setup(x => x.CreateOperationsClient()).Returns(new moq::Mock <lro::Operations.OperationsClient>().Object);
            GetGameServerDeploymentRolloutRequest request = new GetGameServerDeploymentRolloutRequest
            {
                GameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"),
            };
            GameServerDeploymentRollout expectedResponse = new GameServerDeploymentRollout
            {
                GameServerDeploymentRolloutName = GameServerDeploymentRolloutName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"),
                CreateTime = new wkt::Timestamp(),
                UpdateTime = new wkt::Timestamp(),
                DefaultGameServerConfig   = "default_game_server_config2214de2f",
                GameServerConfigOverrides =
                {
                    new GameServerConfigOverride(),
                },
                Etag = "etage8ad7218",
            };

            mockGrpcClient.Setup(x => x.GetGameServerDeploymentRollout(request, moq::It.IsAny <grpccore::CallOptions>())).Returns(expectedResponse);
            GameServerDeploymentsServiceClient client   = new GameServerDeploymentsServiceClientImpl(mockGrpcClient.Object, null);
            GameServerDeploymentRollout        response = client.GetGameServerDeploymentRollout(request.GameServerDeploymentName);

            xunit::Assert.Same(expectedResponse, response);
            mockGrpcClient.VerifyAll();
        }