Ejemplo n.º 1
0
    public void upgradeTower()
    {
        int id = gameSceneController.getChosenTowerNum();

        Debug.Log("Upgrading!" + id + "th Tower!");
        Transform chosenTower = null;

        for (int i = 0; i < towerList.Count; i++)
        {
            if (towerList[id].GetComponent <BaseTowerBehavior>().getID() == id)
            {
                chosenTower = towerList[id];
            }
        }
        if (chosenTower != null)
        {
            int currentLv = chosenTower.GetComponent <BaseTowerBehavior>().getLevel();
            if (currentLv < data.GuandongTowerLevel - 1)
            {
                int price = data.GuandongTowerPrice[currentLv + 1];

                if (fm.checkBalanceAgainst(price))
                {
                    fm.useMoney(price);
                    chosenTower.GetComponent <BaseTowerBehavior>().upgrade();
                    UpgradeBtnGroup.SetActive(false);
                }
                else
                {
                    Debug.Log("Not enough Money!");
                }
            }
            else
            {
                Debug.Log("Level Max out!");
            }
        }
        else
        {
            Debug.Log("Cannot find chosen tower!");
        }
    }