public void Load(string inLoadCmd)
 {
     isLoading = true;
     if (inLoadCmd == "game" || inLoadCmd == "player")
     {
         if (inLoadCmd == "game")
         {
             inLoadCmd = appSettings.gameSave;
         }
         if (inLoadCmd == "player")
         {
             inLoadCmd = appSettings.playerSave;
         }
         BinaryFormatter bf   = new BinaryFormatter();
         FileStream      file = File.Open(("" + Application.persistentDataPath + "\\" + inLoadCmd + ""), FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.Inheritable);
                     #pragma warning disable 0219  //   Used to quit its complaining as empty in this example, temp
         GameSaveStruct dataGS = (GameSaveStruct)bf.Deserialize(file);
                     #pragma warning restore 0219
         file.Close();
         //    Restore values from the save file to the game, an example use
         //			gameCtrlr.score = dataGS.currentScore;
         //			gameCtrlr.BroadcastMessage ("UpdateScore");
         //			gameCtrlr.levelSelector (dataGS.currentLvL);
         //			if (gameCtrlr.playercontroller!=null){
         //				gameCtrlr.playercontroller.playerHealth.SetHealth(dataGS.currentHP);
         //				gameCtrlr.playercontroller.playerSheildScript.SetSheildStrength(dataGS.currentSP);
         //			_Controller.appSettings.testString = dataGS.stringText;
         //			_Controller.appSettings.loadTest = dataGS.currentScore.ToString ();
     }
     if (_Controller.debugMsgsEnabled)
     {
         Debug.LogWarning("" + inLoadCmd + " loaded");
     }
     isLoading = false;
 }
 public void Save(string inSaveCmd)
 {
     isSaving = true;
     if (inSaveCmd == "game" || inSaveCmd == "newGame" ||
         inSaveCmd == "player" || inSaveCmd == "newPlayer")
     {
         string savePath = "newFile";
         if (inSaveCmd == "game" || inSaveCmd == "newGame")
         {
             savePath = appSettings.gameSave;
         }
         else if (inSaveCmd == "player" || inSaveCmd == "newPlayer")
         {
             savePath = appSettings.playerSave;
         }
         BinaryFormatter bf     = new BinaryFormatter();
         FileStream      file   = File.Open(("" + Application.persistentDataPath + "\\" + savePath + ""), FileMode.OpenOrCreate, FileAccess.ReadWrite);
         GameSaveStruct  dataGS = new GameSaveStruct();
         //			if (inSaveCmd == "newGame" || inSaveCmd == "newPlayer") {
         //			//    Create basic save under the GameSaveStruct for both files as this script currently stands
         //				dataGS.currentScore = 0;
         //				dataGS.currentLvL = 1;
         //				dataGS.currentHP = 3;
         //				dataGS.currentSP = 0f;
         //				dataGS.stringText = "hello";
         //			} else {
         //			//    Save the values from the current running game to the GameSaveStruct for both the game and player as script currently stands
         //				dataGS.currentScore = gameCtrlr.score;
         //				dataGS.currentLvL = gameCtrlr.appSettings.hazardCount-2;
         //				dataGS.currentHP = gameCtrlr.playercontroller.playerHealth.Health();
         //				dataGS.currentSP = gameCtrlr.playercontroller.playerSheildScript.SheildHealth();
         //			}
         bf.Serialize(file, dataGS);
         file.Close();
     }
     if (_Controller.debugMsgsEnabled)
     {
         Debug.LogWarning("" + inSaveCmd + " saved");
     }
     isSaving = false;
 }