public async Task <GameSaveErrorStatus> Initialize(XboxLiveContext context) { if (context == null) { throw new ArgumentNullException("context"); } // Getting a GameSaveProvider requires the Windows user object. It will automatically get the correct // provider for the current Xbox Live user. var users = await Windows.System.User.FindAllAsync(); if (users.Count > 0) { GameSaveProviderGetResult result = await GameSaveProvider.GetForUserAsync( users[0], context.AppConfig.ServiceConfigurationId); if (result.Status == GameSaveErrorStatus.Ok) { m_context = context; m_saveProvider = result.Value; } return(result.Status); } else { throw new Exception("No Windows users found when creating save provider."); } }
private static async Task <GameSaveProvider> GetGameSaveProvider() { if (XboxLiveObject.CurrentContext == null || XboxLiveObject.CurrentUser == null) { return(null); } var users = await Windows.System.User.FindAllAsync(); GameSaveProviderGetResult gameSaveTask = await GameSaveProvider.GetForUserAsync(users[0], XboxLiveObject.CurrentContext.AppConfig.ServiceConfigurationId); if (gameSaveTask.Status == GameSaveErrorStatus.Ok) { return(gameSaveTask.Value); } else { return(null); } }
public IEnumerator Initialize(XboxLiveUser xboxLiveUser, Action <GameSaveStatus> resultCallBack) { yield return(null); if (resultCallBack != null) { #if ENABLE_WINMD_SUPPORT var configId = XboxLive.Instance.AppConfig.ServiceConfigurationId; var initTask = GameSaveProvider.GetForUserAsync(xboxLiveUser.WindowsSystemUser, configId).AsTask(); if (initTask.Result.Status == GameSaveErrorStatus.Ok) { this.gameSaveProvider = initTask.Result.Value; } var gameSaveStatus = (GameSaveStatus)Enum.Parse(typeof(GameSaveStatus), initTask.Result.Status.ToString()); resultCallBack(gameSaveStatus); #else resultCallBack(GameSaveStatus.Ok); #endif this.isInitializedInterntal = true; } }
public void Reset() { m_context = null; m_saveProvider = null; }
private async void SyncSaveData() { var users = await User.FindAllAsync(); var gameSaveTask = await GameSaveProvider.GetForUserAsync(users[0], "00000000-0000-0000-0000-000063336555"); Debug.WriteLine($"클라우드 동기화 연결 결과: {gameSaveTask.Status}"); if (gameSaveTask.Status == GameSaveErrorStatus.Ok) { var gameSaveProvider = gameSaveTask.Value; var gameSaveContainer = gameSaveProvider.CreateContainer("LoreSaveContainer"); var saveData = new List <SaveData>(); var loadFailed = false; for (var i = 0; i < 4; i++) { string saveName; if (i == 0) { saveName = "loreSave"; } else { saveName = $"loreSave{i}"; } var result = await gameSaveContainer.GetAsync(new string[] { saveName }); if (result.Status == GameSaveErrorStatus.Ok) { IBuffer loadedBuffer; result.Value.TryGetValue(saveName, out loadedBuffer); if (loadedBuffer == null) { loadFailed = true; break; } var reader = DataReader.FromBuffer(loadedBuffer); var dataSize = reader.ReadUInt32(); var buffer = new byte[dataSize]; reader.ReadBytes(buffer); var loadData = Encoding.UTF8.GetString(buffer); saveData.Add(JsonConvert.DeserializeObject <SaveData>(loadData)); } else if (result.Status == GameSaveErrorStatus.BlobNotFound) { saveData.Add(null); } else if (result.Status != GameSaveErrorStatus.BlobNotFound) { loadFailed = true; break; } } if (loadFailed) { await new MessageDialog("클라우드 서버에서 세이브를 가져올 수 없습니다. 기기에 저장된 세이브를 사용합니다.").ShowAsync(); } else { var storageFolder = ApplicationData.Current.LocalFolder; var differentBuilder = new StringBuilder(); var differentID = new List <int>(); for (var i = 0; i < saveData.Count; i++) { string GetSaveName(int id) { if (id == 0) { return("본 게임 데이터"); } else { return($"게임 데이터 {id} (부)"); } } string idStr; if (i == 0) { idStr = ""; } else { idStr = i.ToString(); } try { var localSaveFile = await storageFolder.GetFileAsync($"loreSave{idStr}.dat"); var localSaveData = JsonConvert.DeserializeObject <SaveData>(await FileIO.ReadTextAsync(localSaveFile)); if (localSaveData == null) { if (saveData[i] != null) { differentBuilder.Append(GetSaveName(i)).Append("\r\n"); differentBuilder.Append("클라우드 데이터만 존재").Append("\r\n\r\n"); differentID.Add(i); } } else { if (saveData[i] == null) { differentBuilder.Append(GetSaveName(i)).Append("\r\n"); differentBuilder.Append("기기 데이터만 존재").Append("\r\n\r\n");; differentID.Add(i); } else { if (saveData[i].SaveTime != localSaveData.SaveTime) { differentBuilder.Append(GetSaveName(i)).Append("\r\n"); differentBuilder.Append($"클라우드: {new DateTime(saveData[i].SaveTime):yyyy.MM.dd HH:mm:ss}").Append("\r\n"); differentBuilder.Append($"기기: {new DateTime(localSaveData.SaveTime):yyyy.MM.dd HH:mm:ss}").Append("\r\n\r\n"); differentID.Add(i); } } } } catch (FileNotFoundException e) { Debug.WriteLine($"세이브 파일 없음: {e.Message}"); if (saveData[i] != null) { differentBuilder.Append(GetSaveName(i)).Append("\r\n"); differentBuilder.Append("클라우드 데이터만 존재").Append("\r\n\r\n"); differentID.Add(i); } } } if (differentID.Count > 0) { var differentDialog = new MessageDialog("클라우드/기기간 데이터 동기화가 되어 있지 않습니다. 어느 데이터를 사용하시겠습니까?\r\n\r\n" + differentBuilder.ToString()); differentDialog.Commands.Add(new UICommand("클라우드")); differentDialog.Commands.Add(new UICommand("기기")); differentDialog.DefaultCommandIndex = 0; differentDialog.CancelCommandIndex = 1; var chooseData = await differentDialog.ShowAsync(); if (chooseData.Label == "클라우드") { for (var i = 0; i < differentID.Count; i++) { if (saveData[differentID[i]] != null) { string idStr; if (differentID[i] == 0) { idStr = ""; } else { idStr = differentID[i].ToString(); } var saveFile = await storageFolder.CreateFileAsync($"loreSave{idStr}.dat", CreationCollisionOption.ReplaceExisting); await FileIO.WriteTextAsync(saveFile, JsonConvert.SerializeObject(saveData[differentID[i]])); } } } } } InitializeKeyEvent(); } else { await new MessageDialog("클라우드 서버에 접속할 수 없습니다. 기기에 저장된 세이브를 사용합니다.").ShowAsync(); InitializeKeyEvent(); } }