Ejemplo n.º 1
0
 public void setCarDead()
 {
     startTime     = 0;
     journeyLength = 0;
     //Debug.Log ("dead");
     death_timer_ = death_time_;
     this.gameObject.rigidbody.useGravity = true;
     is_car_dead_ = true;
     root_.notifyCarLost();
 }