Ejemplo n.º 1
0
        private void RenderDirect()
        {
            BezierCurve curve;

            GameRenderer.GenerateBezierCurve2d(controlPoints.ToArray(), Settings.Bezier.Resolution, out curve);
            switch (Swatch.Selected)
            {
            case LineType.Blue:
                GameRenderer.RenderPoints(controlPoints, curve, Settings.Lines.StandardLine, nodeSize);
                break;

            case LineType.Scenery:
                GameRenderer.RenderPoints(controlPoints, curve, Settings.Lines.SceneryLine, nodeSize);
                break;

            case LineType.Red:
                GameRenderer.RenderPoints(controlPoints, curve, Settings.Lines.AccelerationLine, nodeSize);
                break;
            }
        }