public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            if (GameProcedure.GetActiveProcedure() == (GameProcedure)GameProcedure.s_ProcMain)
            {
                LogManager.Log("Receive GCObjTeleport Packet");
                GCObjTeleport Packet = (GCObjTeleport)pPacket;
                CObject       pObj   = CObjectManager.Instance.FindServerObject(Packet.ObjID);
                if (pObj == null || !(pObj is CObject_Character))
                {
                    return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
                }

                //if(!GFX.GfxSystem.Instance.IsValidPosition(Packet.PosWorld.m_fX, Packet.PosWorld.m_fZ))
                // {
                //     LogManager.LogError("ERROR POSITION @ GCCharIdleHandler");
                // }

                SCommand_Object cmdTemp = new SCommand_Object();
                cmdTemp.m_wID = (int)OBJECTCOMMANDDEF.OC_TELEPORT;
                cmdTemp.SetValue <float>(0, Packet.PosWorld.m_fX);
                cmdTemp.SetValue <float>(1, Packet.PosWorld.m_fZ);
                pObj.PushCommand(cmdTemp);

                // 瞬移时,清空寻路节点 [9/2/2011 Sun]
                //CWorldManager::GetMe()->SetPathNodesDirty();

                pObj.SetMsgTime(GameProcedure.s_pTimeSystem.GetTimeNow());
            }
            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Ejemplo n.º 2
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        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            //LogManager.LogWarning("Receive GCDetailAbilityInfo");
            if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
            {
                GCDetailAbilityInfo Packet = (GCDetailAbilityInfo)pPacket;

                for (int i = 0; i < Packet.NumAbility; i++)
                {
                    CObjectManager.Instance.getPlayerMySelf().GetCharacterData().Set_LifeAbility(
                        Packet.AbilityIDList[i],
                        Packet.Ability[i].m_Level,
                        Packet.Ability[i].m_Exp);
                }

                for (int i = 0; i < GAMEDEFINE.MAX_ABILITY_PRESCRIPTION_NUM; i++)
                {
                    bool bCando = (Packet.PrescrList[i >> 3] & (1 << (i % 8))) != 0;
                    if (!bCando)
                    {
                        continue;
                    }

                    //配方id从“1”开始
                    CObjectManager.Instance.getPlayerMySelf().GetCharacterData().Set_Prescr(i, true);
                }
            }
            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
            {
                // 场景资源ID和服务器ID分开,暂时使用相同ID [10/24/2011 Sun]
                GCNotifyChangeScene Packet = (GCNotifyChangeScene)pPacket;

                LogManager.Log("RECV GCNotifyChangeScene");
                LogManager.Log("RECV GCNotifyChangeScene: id=" + Packet.TargetSceneID);

                int nSourceID = WorldManager.Instance.GetActiveSceneID();
                if (nSourceID != Packet.CurrentSceneID)
                {
                    return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
                }

                fVector2 pos = new fVector2(Packet.Position.m_fX, Packet.Position.m_fZ);
                WorldManager.Instance.ChangeScene(
                    Packet.TargetSceneID,
                    Packet.ResID,
                    ref pos,
                    Packet.TargetDir,
                    Packet.Flag);
            }

            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Ejemplo n.º 4
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 /// <summary>
 /// 网络状态改变回调函数
 /// </summary>
 /// <param name="netStatus">改变的网络状态</param>
 public override void NetStatusChange(NETMANAGER_STATUS netStatus)
 {
     if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
     {
         SetNetStatus(netStatus);
     }
 }
Ejemplo n.º 5
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        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
            {
                GCPrescription Packet = pPacket as GCPrescription;
                //加入UI数据池
                //CUIDataPool* pDataPool = (CUIDataPool*)(CGameProcedure::s_pDataPool);

                //SCommand_DPC cmdTemp;

                //--------------------------------------------------------------
                //生活技能配方表刷新

                /*
                 *      cmdTemp.m_wID			= DPC_UPDATE_LIFE_PRESCR;
                 *      cmdTemp.m_adwParam[0]	= 2; // update a specified recipe
                 *      cmdTemp.m_adwParam[1]	= pPacket->getPrescription();
                 *      cmdTemp.m_abParam[2]	= pPacket->getLearnOrAbandon();
                 *      pDataPool->OnCommand_( &cmdTemp );
                 */
                CObjectManager.Instance.getPlayerMySelf().GetCharacterData().Set_Prescr(
                    (int)Packet.Prescription, Packet.LearnOrAbandom > 0);

                GameProcedure.s_pEventSystem.PushEvent(GAME_EVENT_ID.GE_UPDATE_PRESCR);
            }
            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Ejemplo n.º 6
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        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            GCCharSkillSend Packet = (GCCharSkillSend)pPacket;

            if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
            {
                CObject pObj = CObjectManager.Instance.FindServerObject(Packet.ObjectID);
                if (pObj != null)
                {
                    SCommand_Object cmdTemp = new SCommand_Object();
                    cmdTemp.m_wID = (int)OBJECTCOMMANDDEF.OC_MAGIC_SEND;
                    cmdTemp.SetValue <uint>(0, 0);
                    cmdTemp.SetValue <int>(1, Packet.nLogicCount);
                    cmdTemp.SetValue <short>(2, Packet.SkillDataID);
                    cmdTemp.SetValue <uint>(3, (uint)Packet.TargetID);
                    cmdTemp.SetValue <float>(4, Packet.posTarget.m_fX);
                    cmdTemp.SetValue <float>(5, Packet.posTarget.m_fZ);
                    cmdTemp.SetValue <float>(6, Packet.Dir);
                    pObj.PushCommand(cmdTemp);
                    //pObj->PushDebugString("GCCharSkill_Send");
                    pObj.SetMsgTime(GameProcedure.s_pTimeSystem.GetTimeNow());
                }
                LogManager.LogWarning("RECV GCCharSkillSend " + Packet.SkillDataID);
            }
            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Ejemplo n.º 7
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        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            GCDetailSkillList Packet = (GCDetailSkillList)pPacket;

            if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
            {
                //  CUIDataPool* pDataPool = (CUIDataPool*)(CGameProcedure::s_pDataPool);
                //确认是自己的数据

                CObject_PlayerMySelf pMySelf = CObjectManager.Instance.getPlayerMySelf();
                if (pMySelf.ServerID != Packet.ObjectID)
                {
                    return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
                }

                //清空所有技能
                pMySelf.GetCharacterData().Skill_CleanAll();

                //刷新到用户数据
                _OWN_SKILL[] pOwnerSkill = Packet.Skill;
                byte[]       nLevel      = Packet.SkillLevel;
                for (short i = 0; i < Packet.numSkill; i++)
                {
                    //LogManager.LogWarning("GCDetailSkillList " + i + " skillID " + pOwnerSkill[i].m_nSkillID + " level " + nLevel[i]);
                    pMySelf.GetCharacterData().Set_Skill(pOwnerSkill[i].m_nSkillID, nLevel[i], true);
                }

                //刷新到UI
                CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_SKILL_UPDATE);
                //LogManager.Log("RECV GCDetailSkillList");
            }
            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            GCCharDirectImpact Packet = (GCCharDirectImpact)pPacket;

            if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
            {
                CObject pObj = CObjectManager.Instance.FindServerObject(Packet.RecieverID);
                if (pObj != null)
                {
                    _DAMAGE_INFO infoDamage = new _DAMAGE_INFO();
                    infoDamage.m_nSkillID          = Packet.SkillID;
                    infoDamage.m_nTargetID         = (uint)Packet.RecieverID;
                    infoDamage.m_nSenderID         = (uint)Packet.SenderID;
                    infoDamage.m_nSenderLogicCount = Packet.SenderLogicCount;
                    infoDamage.m_nImpactID         = Packet.ImpactID;
                    infoDamage.m_nType             = _DAMAGE_INFO.DAMAGETYPE.TYPE_EFFECT;

                    _LOGIC_EVENT logicEvent = new _LOGIC_EVENT();
                    logicEvent.Init(infoDamage.m_nSenderID, infoDamage.m_nSenderLogicCount, infoDamage);

                    SCommand_Object cmdTemp = new SCommand_Object();
                    cmdTemp.m_wID = (int)OBJECTCOMMANDDEF.OC_LOGIC_EVENT;
                    cmdTemp.SetValue <object>(0, logicEvent);
                    pObj.PushCommand(cmdTemp);
                    pObj.SetMsgTime(GameProcedure.s_pTimeSystem.GetTimeNow());
                }
                LogManager.Log("RECV GCCharDirectImpact");
            }
            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            GCSkillClass Packet = (GCSkillClass)pPacket;

            if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
            {
                //CUIDataPool* pDataPool = (CUIDataPool*)(CGameProcedure::s_pDataPool);

                //确认是自己的数据
                CObject_PlayerMySelf pMySelf = CObjectManager.Instance.getPlayerMySelf();
                if (pMySelf.ServerID != Packet.ObjectID)
                {
                    return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
                }

                //刷新到用户数据
                _OWN_XINFA[] xinFa = Packet.XinFa;
                for (short i = 0; i < Packet.numXinFa; i++)
                {
                    pMySelf.GetCharacterData().Set_SkillClass(xinFa[i].m_nXinFaID, xinFa[i].m_nXinFaLevel);
                }

                CActionSystem.Instance.SkillClass_Update();

                CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_SKILL_UPDATE);
                LogManager.Log("RECV GCDetailXinFaClass");
            }
            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Ejemplo n.º 10
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        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            try
            {
                GCMissionList newGCMissionList = (GCMissionList)pPacket;
                CUIDataPool   pUIDataPool      = GameProcedure.s_pUIDataPool;

                if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
                {
                    // 保存任务是否完成标志
                    if (CDetailAttrib_Player.Instance != null)
                    {
                        CDetailAttrib_Player.Instance.SetMissionHaveDone(newGCMissionList.GetMissionHaveDone());
                    }

                    SCommand_DPC cmdTemp = new SCommand_DPC();
                    cmdTemp.m_wID = DPC_SCRIPT_DEFINE.DPC_UPDATE_MISSION_LIST;

                    cmdTemp.SetValue <uint>(0, newGCMissionList.ObjID);
                    cmdTemp.SetValue <uint>(1, newGCMissionList.MissionListFlags);
                    cmdTemp.SetValue <_OWN_MISSION[]>(2, newGCMissionList.GetMissionBuf());
                    pUIDataPool.OnCommand_(cmdTemp);
                }

                return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
            }
            catch (Exception e)
            {
                LogManager.LogError("--------------------GCMissionListHandler的Execute()方法出错。--------------------");
                LogManager.LogError(e.ToString());
                return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_ERROR);
            }
        }
Ejemplo n.º 11
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    public void ExcuteInputEvent()
    {
        // 屏蔽输入 [8/4/2011 Sun]
        if (!IsAcceptInput())
        {
            //ClearInputQueue();
            return;
        }

        //调用相应输入处理,
        switch (InputCapture)
        {
        case InputCapture.ICS_NONE:
        {
            GameProcedure.ProcessActiveInput();
            UISystem.Instance.InjectInput();
        }
        break;

        case InputCapture.ICS_UI:
        {
            UISystem.Instance.InjectInput();
        }
        break;

        case InputCapture.ICS_GAME:
        {
            GameProcedure.ProcessActiveInput();
        }
        break;
        }
    }
Ejemplo n.º 12
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    // 用于获得寻路轨迹 [8/31/2011 Sun]
    //virtual int GetMoveNodesCount();
    //virtual fVector2 GetMoveNode(INT nIndex);
    //virtual int GetMoveNodeIndex();
    //virtual BOOL IsMoveStep(VOID);
    //public:
    //    typedef struct
    //    {
    //        std::vector<CObject_ProjTex_MoveTrack*> vMoveTrack;
    //    }MoveTrackProjTex;
    //public:
    //    //系统级别场景转移事件处理
    //    static VOID	WINAPI	_OnSceneTransEvent(const EVENT* pEvent, UINT dwOwnerData);
    //    //对外提供的地形高度查询接口(使用渲染系统坐标,考虑地形和行走面)
    //    static bool WINAPI    _GetTerrainHeight(float fX, float fZ, float& fY);
    //    //给GAME层提供的高度查询接口
    //    static bool WINAPI    GetTerrainHeight_GamePos(float fX, float fZ, float& fY);
    //    //---------------------------------------------------------
    //    //变量截获函数,用于控制各种音效的开关
    //    static VOID	WINAPI	_OnVariableChangedEvent(const EVENT* pEvent, UINT dwOwnerData);

    // 事件系统没有实现,因此先手动调用 [12/29/2011 Administrator]
    public static void OnSceneTransEvent(GAME_EVENT_ID idEvent, List <string> vParam)
    {
        switch (idEvent)
        {
        case GAME_EVENT_ID.GE_ON_SCENE_TRANS:
            //转入进入场景流程
        {
            // 在同一个服务器中切换场景.
            GameProcedure.s_ProcEnter.SetStatus(GamePro_Enter.ENTER_STATUS.ENTERSCENE_READY);
            GameProcedure.s_ProcEnter.SetEnterType((int)ENTER_TYPE.ENTER_TYPE_FROM_OTHER);

            GameProcedure.SetActiveProc(GameProcedure.s_ProcEnter);
        }
        break;

        case GAME_EVENT_ID.GE_ON_SERVER_TRANS:
        {
            GameProcedure.s_ProcChangeScene.SetStatus(GamePro_ChangeScene.PLAYER_CHANGE_SERVER_STATUS.CHANGESCENE_DISCONNECT);

            // 切换服务器.
            GameProcedure.SetActiveProc(GameProcedure.s_ProcChangeScene);
        }
        break;
        }
        GameProcedure.s_ProcLogIn.LoginForChangeScene();
    }
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
            {
                GCAbilityAction packet         = pPacket as GCAbilityAction;
                CObjectManager  pObjectManager = CObjectManager.Instance;
                if (pObjectManager == null)
                {
                    return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_ERROR);
                }
                CObject pObj = pObjectManager.FindServerObject((int)packet.ObjectID);
                if (pObj == null)
                {
                    return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
                }

                if (packet.BeginOrEnd == (byte)GCAbilityAction.ActionState.ABILITY_BEGIN)
                {
                    SCommand_Object cmdTemp = new SCommand_Object();
                    cmdTemp.m_wID = (int)OBJECTCOMMANDDEF.OC_ABILITY;
                    cmdTemp.SetValue(0, 0);
                    cmdTemp.SetValue <int>(1, packet.LogicCount);
                    cmdTemp.SetValue <short>(2, packet.AbilityID);
                    cmdTemp.SetValue <int>(3, packet.PrescriptionID);
                    cmdTemp.SetValue <uint>(4, packet.TargetID);
                    pObj.PushCommand(cmdTemp);
                }
            }

            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Ejemplo n.º 14
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        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            if (GameProcedure.GetActiveProcedure() == (GameProcedure)GameProcedure.s_ProcMain)
            {
                //LogManager.Log("Receive GCLevelUpResult Packet");
                GCLevelUp levelUp = (GCLevelUp)pPacket;


                CObject pObj = CObjectManager.Instance.FindServerObject((int)levelUp.ObjectID);        //(CObject*)(pObjectManager->FindServerObject( (INT)pPacket->getObjId() ));
                if (pObj == null)
                {
                    return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
                }

                //pObj->PushDebugString("LevelUp!");
                //pObj->SetMsgTime(CGameProcedure::s_pTimeSystem->GetTimeNow());

                //if(pObj ==(CObject*) CObjectManager::GetMe()->GetMySelf())
                //{
                //    CGameProcedure::s_pGfxSystem->PushDebugString("LeveUP");
                //    CSoundSystemFMod::_PlayUISoundFunc(66);
                //}

                SCommand_Object cmdTemp = new SCommand_Object();
                cmdTemp.m_wID = (int)OBJECTCOMMANDDEF.OC_LEVEL_UP;
                pObj.PushCommand(cmdTemp);
            }
            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Ejemplo n.º 15
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	// 切换到人物选择界面
	public int ChangeToCharacterSel(){
        // 保存选择的服务器
	    //CGameProcedure::s_pVariableSystem->SetAs_Int("Login_Area",   CGameProcedure::s_pProcLogIn->m_iCurSelAreaId, FALSE);
	    //CGameProcedure::s_pVariableSystem->SetAs_Int("Login_Server", CGameProcedure::s_pProcLogIn->m_iCurSelLoginServerId, FALSE);

	    // 关闭系统界面
	    //CGameProcedure::s_pEventSystem->PushEvent( GE_GAMELOGIN_CLOSE_SYSTEM_INFO);

	    // 关闭帐号输入界面
	    //CGameProcedure::s_pEventSystem->PushEvent( GE_GAMELOGIN_CLOSE_COUNT_INPUT);

	    //切换到人物选择界面
	    GameProcedure.SetActiveProc(GameProcedure.s_ProcCharSel);

	    // 设置用户名
	    GameProcedure.s_ProcCharSel.SetUserName(m_strUserName);

	    // 进入到人物选择界面, 清空ui模型。
	    GameProcedure.s_ProcCharSel.m_bClearUIModel = true;

	    // 发送得到角色信息消息.
		CLAskCharList msg = (CLAskCharList) NetManager.GetNetManager().CreatePacket((int)PACKET_DEFINE.PACKET_CL_ASKCHARLIST);
		byte[] temp = Encoding.ASCII.GetBytes(m_strUserName);
        Array.Copy(temp, msg.SzAccount, temp.Length);
		NetManager.GetNetManager().SendPacket(msg);
        LogManager.Log("Send Packet: CLAskCharList. ID:" + msg.getPacketID());

        // 显示人物选择界面
        CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_GAMELOGIN_OPEN_SELECT_CHARACTOR);
	    
        return 0;

    }
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            try
            {
                if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
                {
                    CUIDataPool      pUIDataPool    = GameProcedure.s_pUIDataPool;
                    GCRetMissionDesc newMissionDesc = (GCRetMissionDesc)pPacket;


                    SCommand_DPC cmdTemp = new SCommand_DPC();
                    cmdTemp.m_wID = DPC_SCRIPT_DEFINE.DPC_UPDATE_MISSION_DESC;

                    cmdTemp.SetValue <GCRetMissionDesc>(0, newMissionDesc);
                    pUIDataPool.OnCommand_(cmdTemp);
                }

                return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
            }
            catch (Exception e)
            {
                LogManager.LogError("--------------------GCRetMissionDescHandler的Execute()方法出错。--------------------");
                LogManager.LogError(e.ToString());
                return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_ERROR);
            }
        }
Ejemplo n.º 17
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        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
            {
                GCBankAcquireList packet = pPacket as GCBankAcquireList;
                //清空原有商品列表
                CDataPool.Instance.UserBank_Clear();

                //银行里面的钱数
                CDataPool.Instance.UserBank_SetBankMoney(packet.Money);

                //当前银行的大小
                CDataPool.Instance.UserBank_SetBankEndIndex(packet.CurBankSize);

                GCBankAcquireList._BANK_ITEM[] ItemList = packet.ItemList;
                int          nNum    = packet.ItemNum;
                int          bankpos = 0;
                CObject_Item pItem   = null;

                //添加到数据池中
                for (int i = 0; i < nNum; i++)
                {
                    bankpos = ItemList[i].bankindex;

                    if (ItemList[i].isBlueEquip != 0)
                    {
                        pItem = ObjectSystem.Instance.NewItem(ItemList[i].item_data.m_ItemIndex);
                        if (pItem == null)
                        {
                            throw new NullReferenceException("Bank Item Create failed:" + ItemList[i].item_data.m_ItemIndex);
                        }
                        pItem.SetGUID(
                            (ushort)ItemList[i].item_data.m_ItemGUID.m_World,
                            ItemList[i].item_data.m_ItemGUID.m_Server,
                            (uint)ItemList[i].item_data.m_ItemGUID.m_Serial);
                        CDataPool.Instance.UserBank_SetItem(bankpos, pItem, true);
                        CDataPool.Instance.UserBank_SetItemExtraInfo(bankpos, false, ItemList[i].item_data);
                    }
                    else
                    {
                        pItem = ObjectSystem.Instance.NewItem(ItemList[i].item_guid);
                        if (pItem == null)
                        {
                            throw new NullReferenceException("Bank Item Create failed:" + ItemList[i].item_data.m_ItemIndex);
                        }
                        CDataPool.Instance.UserBank_SetItem(bankpos, pItem, true);
                    }
                    pItem.PosIndex = (short)bankpos;
                    pItem.SetNumber(ItemList[i].byNumber);
                }

                CActionSystem.Instance.UserBank_Update();

                int nBankNpcId = CDataPool.Instance.UserBank_GetNpcId();
                CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_TOGLE_BANK, nBankNpcId);
                UIWindowMng.Instance.GetWindow("StoreWindow");
            }

            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Ejemplo n.º 18
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        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            try
            {
                if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
                {
                    //加入UI数据池
                    CUIDataPool pUIDataPool = GameProcedure.s_pUIDataPool;
                    GCRemoveCanPickMissionItem newRemoveCanPickMissionItem = (GCRemoveCanPickMissionItem)pPacket;

                    SCommand_DPC cmdTemp = new SCommand_DPC();
                    cmdTemp.m_wID = DPC_SCRIPT_DEFINE.DPC_REMOVE_CAN_PICK_MISSION_ITEM;
                    cmdTemp.SetValue <uint>(0, newRemoveCanPickMissionItem.ItemDataID);

                    pUIDataPool.OnCommand_(cmdTemp);
                }

                return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
            }
            catch (Exception e)
            {
                LogManager.LogError("--------------------GCRemoveCanPickMissionItemHandler的Execute()方法出错。--------------------");
                LogManager.LogError(e.ToString());
                return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_ERROR);
            }
        }
Ejemplo n.º 19
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        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            try
            {
                if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
                {
                    CUIDataPool     pUIDataPool            = GameProcedure.s_pUIDataPool;
                    GCMissionModify newMissionModifyPacket = (GCMissionModify)pPacket;

                    SCommand_DPC cmdTemp = new SCommand_DPC();
                    cmdTemp.m_wID = DPC_SCRIPT_DEFINE.DPC_UPDATE_MISSION_MODIFY;

                    cmdTemp.SetValue <int>(1, newMissionModifyPacket.Flag);

                    if (newMissionModifyPacket.Flag == (int)GCMissionModify.MISSIONMODIFY.MISSIONMODIFY_MISSION)
                    {
                        cmdTemp.SetValue <_OWN_MISSION>(0, newMissionModifyPacket.GetMission());
                    }
                    else if (newMissionModifyPacket.Flag == (int)GCMissionModify.MISSIONMODIFY.MISSIONMODIFY_MISSIONDATA)
                    {
                        cmdTemp.SetValue <int[]>(0, newMissionModifyPacket.GetMissionData());
                    }
                    pUIDataPool.OnCommand_(cmdTemp);
                }

                return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
            }
            catch (Exception e)
            {
                LogManager.LogError("--------------------GCMissionModifyHandler的Execute()方法出错。--------------------");
                LogManager.LogError(e.ToString());
                return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_ERROR);
            }
        }
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            try
            {
                if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
                {
                    GCPlayerDie newPlayerDie = (GCPlayerDie)pPacket;
                    int         nTime        = newPlayerDie.ReliveTime / 1000;

                    //CEventSystem.Instance.PushEvent( GE_RELIVE_SHOW, ((pPacket->IsCanRelive())?("1"):("0")), szText, -1 );
                    List <string> LString = new List <string>();
                    LString.Add(newPlayerDie.IfCanRelive > 0 ? "1" : "0");
                    LString.Add(nTime.ToString());

                    UIWindowMng.Instance.ShowWindow("ReliveWindow");
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_RELIVE_SHOW, LString);
                }

                return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
            }
            catch (Exception e)
            {
                LogManager.LogError("--------------------GCPlayerDieHandler的Execute()方法出错。--------------------");
                LogManager.LogError(e.ToString());
                return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_ERROR);
            }
        }
 public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
 {
     if (GameProcedure.GetActiveProcedure() == (GameProcedure)GameProcedure.s_ProcMain)
     {
         LogManager.Log("Receive GCDetailBuff Packet");
         GCDetailBuff detailBuffPacket = (GCDetailBuff)pPacket;
         if (detailBuffPacket.Enable != 0)
         {
             _BUFF_IMPACT_INFO infoBuffImpact = new _BUFF_IMPACT_INFO();
             infoBuffImpact.m_nReceiverID       = (uint)detailBuffPacket.RecieverID;
             infoBuffImpact.m_nSenderID         = (uint)detailBuffPacket.SenderID;
             infoBuffImpact.m_nBuffID           = detailBuffPacket.BuffID;
             infoBuffImpact.m_nSkillID          = detailBuffPacket.SkillID;
             infoBuffImpact.m_nSenderLogicCount = detailBuffPacket.SenderLogicCount;
             infoBuffImpact.m_nSN    = detailBuffPacket.SN;
             infoBuffImpact.m_nTimer = detailBuffPacket.Continuance;
             // 接口未实现
             CDataPool.Instance.BuffImpact_Add(infoBuffImpact);
         }
         else
         {
             // 接口未实现
             CDataPool.Instance.BuffImpact_Remove((int)detailBuffPacket.SN);
         }
     }
     return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
 }
Ejemplo n.º 22
0
    private void Update()
    {
        switch (_procedure)
        {
        case GameProcedure.onMenu:
        {
            break;
        }

        case GameProcedure.onTutorial:
        {
            if (Input.GetMouseButtonDown(0))
            {
                Tools.Instance.HideUIObj(tutorial);
                player.GetComponent <PlayerController>().StateTransition(2);
                _procedure = GameProcedure.started;
                pipesManager.GetComponent <PipesManager>().setStarted(true);
            }
            break;
        }

        case GameProcedure.started:
        {
            break;
        }

        case GameProcedure.gameover:
        {
            break;
        }
        }
    }
Ejemplo n.º 23
0
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            if (GameProcedure.GetActiveProcedure() == (GameProcedure)GameProcedure.s_ProcMain)
            {
                //检查位置是否合法
                //const WORLD_POS* pTargetPos = pPacket->GetCurPos();
                //if(!CWorldManager::GetMe()->GetActiveScene()->IsValidPosition(fVector2(pTargetPos->m_fX, pTargetPos->m_fZ)))
                //{
                //    TDThrow("ERROR POSITION @ GCBusStopMoveHandler target");
                //}

                GCBusStopMove busPacket = pPacket as GCBusStopMove;
                if (busPacket == null)
                {
                    LogManager.LogError("GCBusStopMove 收包错误。");
                    return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_ERROR);
                }
                CObject pBus = CObjectManager.Instance.FindServerObject((int)busPacket.ObjID);
                if (pBus == null)
                {
                    return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
                }
                SCommand_Object cmdTemp = new SCommand_Object();
                cmdTemp.m_wID = (int)OBJECTCOMMANDDEF.OC_BUS_STOP_MOVE;
                cmdTemp.SetValue(0, busPacket.PosWorld.m_fX);
                cmdTemp.SetValue(1, -1.0f);
                cmdTemp.SetValue(2, busPacket.PosWorld.m_fZ);
                pBus.PushCommand(cmdTemp);
            }
            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
            {
                CObjectManager  pObjectManager = CObjectManager.Instance;
                GCAbilityResult packet         = pPacket as GCAbilityResult;
                //		//失败!
                if (packet.Result != (int)OPERATE_RESULT.OR_OK)
                {
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, GameDefineResult.Instance.GetOResultText((OPERATE_RESULT)packet.Result));
                    if (packet.Result == (int)OPERATE_RESULT.OR_FAILURE)
                    {
                        //switch(packet.AbilityID)
                        //{
                        //case 3:
                        //    CSoundSystemFMod::_PlayUISoundFunc(22+59);
                        //    break;
                        //default:
                        //    break;
                        //}

                        CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_CLOSE_SYNTHESIZE_ENCHASE);
                    }
                    // 结束采集操作 [4/18/2012 Ivan]
                    {
                        CAI_MySelf pMySelfAI = (CAI_MySelf)CObjectManager.Instance.getPlayerMySelf().CharacterLogic_GetAI();
                        pMySelfAI.FinishTripperActive();
                    }
                }
            }

            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Ejemplo n.º 25
0
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            try
            {
                if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
                {
                    GCMissionHaveDoneFlag newMissionHaveDoneFlag = (GCMissionHaveDoneFlag)pPacket;

                    SCommand_DPC cmdTemp = new SCommand_DPC();
                    cmdTemp.m_wID = DPC_SCRIPT_DEFINE.DPC_UPDATE_MISSION_HAVEDOWN_FALG;

                    cmdTemp.SetValue <int>(0, newMissionHaveDoneFlag.MissionID);
                    cmdTemp.SetValue <int>(1, newMissionHaveDoneFlag.IsHaveDone);
                    CUIDataPool.Instance.OnCommand_(cmdTemp);
                }

                return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
            }
            catch (Exception e)
            {
                LogManager.LogError("--------------------GCMissionHaveDoneFlagHandler的Execute()方法出错。--------------------");
                LogManager.LogError(e.ToString());
                return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_ERROR);
            }
        }
Ejemplo n.º 26
0
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            if (GameProcedure.GetActiveProcedure() == (GameProcedure)GameProcedure.s_ProcMain)
            {
                LogManager.Log("Receive GCDetailHealsAndDamages Packet");
                GCDetailHealsAndDamages Packet = (GCDetailHealsAndDamages)pPacket;
                CObject pObj = CObjectManager.Instance.FindServerObject((int)Packet.RecieverID);
                if (pObj != null)
                {
                    _DAMAGE_INFO infoDamage = new _DAMAGE_INFO();
                    infoDamage.m_nSkillID = Packet.SkillID;

                    if (infoDamage.m_nSkillID != MacroDefine.INVALID_ID)
                    {
                        _DBC_SKILL_DATA skillData = CSkillDataMgr.Instance.GetSkillData((uint)infoDamage.m_nSkillID);
                        if (skillData != null)
                        {
                            infoDamage.m_nBulletID = skillData.m_nBulletID;
                        }
                    }

                    infoDamage.m_nTargetID         = (uint)Packet.RecieverID;
                    infoDamage.m_nSenderID         = (uint)Packet.SenderID;
                    infoDamage.m_nSenderLogicCount = Packet.SenderLogicCount;
                    infoDamage.m_nImpactID         = MacroDefine.INVALID_ID;
                    infoDamage.m_nType             = _DAMAGE_INFO.DAMAGETYPE.TYPE_HEAL_AND_DAMAGE;
                    if (Packet.IsHpModificationDirty())
                    {
                        infoDamage.m_bHealthDirty     = true;
                        infoDamage.m_nHealthIncrement = Packet.HPModification;
                    }
                    if (Packet.IsMpModificationDirty())
                    {
                        infoDamage.m_bManaDirty     = true;
                        infoDamage.m_nManaIncrement = Packet.MPModification;
                    }
                    if (Packet.IsRageModificationDirty())
                    {
                        infoDamage.m_bRageDirty     = true;
                        infoDamage.m_nRageIncrement = Packet.RageModification;
                    }
                    if (Packet.IsStrikePointModificationDirty())
                    {
                        infoDamage.m_bStrikePointDirty     = true;
                        infoDamage.m_nStrikePointIncrement = Packet.StrikePointModification;
                    }
                    infoDamage.m_bIsCriticalHit = Packet.CriticalHit;

                    _LOGIC_EVENT logicEvent = new _LOGIC_EVENT();
                    logicEvent.Init((uint)Packet.SenderID, Packet.SenderLogicCount, infoDamage);

                    SCommand_Object cmdTemp = new SCommand_Object();
                    cmdTemp.m_wID = (int)OBJECTCOMMANDDEF.OC_LOGIC_EVENT;
                    cmdTemp.SetValue <object>(0, logicEvent);
                    pObj.PushCommand(cmdTemp);
                }
            }
            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
            {
                GCShopSoldList packet = pPacket as GCShopSoldList;

                int nNum = packet.MerchadiseNum;
                if (nNum == 0)
                {//空的没东西
                    if (CDataPool.Instance.Booth_GetSoldNumber() != 0)
                    {
                        CDataPool.Instance.Booth_Sold_Clear();
                    }
                }
                else
                {
                    //清空原有商品列表
                    CDataPool.Instance.Booth_Sold_Clear();

                    //CSoundSystemFMod::_PlayUISoundFunc(25+59);

                    //添加到数据池中
                    for (short i = 0; i < nNum; i++)
                    {
                        GCShopSoldList._MERCHANDISE_ITEM pNewItem = packet.MerchadiseList[i];
                        CObject_Item pItem = null;

                        pItem = ObjectSystem.Instance.NewItem(pNewItem.item_data.m_ItemIndex);
                        pItem.SetGUID(
                            (ushort)pNewItem.item_data.m_ItemGUID.m_World,
                            (ushort)pNewItem.item_data.m_ItemGUID.m_Server,
                            (uint)pNewItem.item_data.m_ItemGUID.m_Serial);

                        pItem.SetExtraInfo(ref pNewItem.item_data);


                        //设置该物品在货架上的位置因为是回购物品它的位置应该是200
                        pItem.PosIndex = i;
                        //AxTrace(0,0,"pItem->SetPosIndex = %d",i);
                        //设置该物品的数量(每一组的数量)
                        pItem.SetNumber(pNewItem.item_data.GetItemCount());
                        //回购物品当然只有一个
                        pItem.SetMax(1);
                        //加入数据池
                        CDataPool.Instance.Booth_SetSoldItem(i, pItem);
                        CDataPool.Instance.Booth_SetSoldPrice(i, pNewItem.iPrice);
                    }
                    //设置回购商品的数量
                    CDataPool.Instance.Booth_SetSoldNumber(nNum);
                }

                //更新到ActionSystem
                CActionSystem.Instance.Booth_Update();
                //通知UI
                CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_UPDATE_BOOTH);
            }

            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Ejemplo n.º 28
0
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase packet, ref Peer pPlayer)
        {
            //当前流程是主流程
            if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
            {
                GCNewPet       pPacket        = (GCNewPet)packet;
                CObjectManager pObjectManager = CObjectManager.Instance;
                //检查位置是否合法
                fVector2 pos = new fVector2(pPacket.getWorldPos().m_fX, pPacket.getWorldPos().m_fZ);
                if (!WorldManager.Instance.ActiveScene.IsValidPosition(ref pos))
                {
                    LogManager.LogError("Valid Position @GCNewPetHandler.Execute");
                    return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_ERROR);
                }
                //创建宠物
                CObject_PlayerNPC pNPC = (CObject_PlayerNPC)pObjectManager.FindServerObject((int)pPacket.getObjID());

                float fFaceDir = pPacket.getDir();
                if (pNPC == null)
                {
                    pNPC = pObjectManager.NewPlayerNPC((int)pPacket.getObjID());

                    SObjectInit initPlayerNPC = new SObjectInit();

                    initPlayerNPC.m_fvPos = new Vector3(pos.x, 0, pos.y);
                    initPlayerNPC.m_fvRot = new Vector3(0.0f, fFaceDir, 0.0f);

                    pNPC.Initial(initPlayerNPC);
                }
                else
                {
                    pNPC.SetMapPosition(pos.x, pos.y);
                    pNPC.SetFaceDir(fFaceDir);
                    pNPC.Enable((uint)ObjectStatusFlags.OSF_VISIABLE);
                    pNPC.Disalbe((uint)ObjectStatusFlags.OSF_OUT_VISUAL_FIELD);
                }

                pNPC.SetNpcType(ENUM_NPC_TYPE.NPC_TYPE_PET);
                pNPC.GetCharacterData().Set_MoveSpeed(pPacket.getMoveSpeed());

                SCommand_Object cmdTemp = new SCommand_Object();
                cmdTemp.m_wID = (int)OBJECTCOMMANDDEF.OC_IDLE;
                cmdTemp.SetValue <float>(0, pos.x);
                cmdTemp.SetValue <float>(1, pos.y);
                cmdTemp.SetValue <bool>(2, false);
                pNPC.PushCommand(cmdTemp);

                //放入Ask队列
                pObjectManager.LoadQueue.TryAddLoadTask(pNPC.ID);


                //同步渲染层
                string szTemp = "GCNewPet(" + pos.x.ToString() + "," + pos.y.ToString() + ")";
                pNPC.PushDebugString(szTemp);
                pNPC.SetMsgTime(GameProcedure.s_pTimeSystem.GetTimeNow());
            }

            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);;
        }
Ejemplo n.º 29
0
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain)
            {
            }

            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Ejemplo n.º 30
0
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            if (GameProcedure.GetActiveProcedure() == (GameProcedure)GameProcedure.s_ProcMain)
            {
                GCUnEquipResult   packet = (GCUnEquipResult)pPacket;
                UnEquipResultCode ret    = (UnEquipResultCode)packet.Result;
                switch (ret)
                {
                case UnEquipResultCode.UNEQUIP_SUCCESS:
                {
                    //---------------------------------------------------
                    //数据池
                    CObject_Item pItem = CDataPool.Instance.UserEquip_GetItem((HUMAN_EQUIP)packet.EquipPoint);
                    if (pItem == null)
                    {
                        return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
                    }

                    // 改变物品的id, 以便更新新的action 按钮
                    ObjectSystem.Instance.ChangeItemClientID(pItem);
                    CDataPool.Instance.UserBag_SetItem((short)packet.BagIndex,
                                                       pItem, true, false);
                    CDataPool.Instance.UserEquip_SetItem((HUMAN_EQUIP)packet.EquipPoint,
                                                         null, false);

                    //---------------------------------------------------
                    //逻辑层
                    CObjectManager.Instance.getPlayerMySelf().UnEquipItem((HUMAN_EQUIP)packet.EquipPoint);

                    //---------------------------------------
                    //刷新角色属性
                    CObjectManager.Instance.getPlayerMySelf().GetCharacterData().Set_Equip(
                        (HUMAN_EQUIP)packet.EquipPoint, -1);

                    // 更新主角身上的装备到ActionSystem
                    CActionSystem.Instance.UserEquip_Update();
                    CActionSystem.Instance.UserBag_Update();

                    // 通知界面事件
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_UPDATE_EQUIP);
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_PACKAGE_ITEM_CHANGED);
                }
                break;

                case UnEquipResultCode.UNEQUIP_BAG_FULL:
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "背包已满");
                    break;

                case UnEquipResultCode.UNEQUIP_HAS_ITEM:
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "该位置已经有物品");
                    break;

                default:
                    break;
                }
            }
            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }