Ejemplo n.º 1
0
 void Start()
 {
     this.SC = GameObject.FindGameObjectWithTag("ScenesController").GetComponent <ScenesController> ();
     this.graphicManipulators = GameObject.FindGameObjectWithTag("GraphicManipulators");
     this.BeginModel          = GameObject.FindGameObjectWithTag("Game").GetComponentInChildren <BeginModel> ();
     this.GPC = GameObject.Find("GamePlayController").GetComponent <GamePlayController> ();
 }
 private void MakeInstace()
 {
     if (instace == null)
     {
         instace = this;
     }
 }
Ejemplo n.º 3
0
 public void _makeInstance()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
 void MakeInstance()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
Ejemplo n.º 5
0
 void MakeInstance()
 {
     if (ornek == null)
     {
         ornek = this;
     }
 }
Ejemplo n.º 6
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
Ejemplo n.º 7
0
 void CreateInstance()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
Ejemplo n.º 8
0
 void makeinstance()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
Ejemplo n.º 9
0
 private void makeInstance()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
Ejemplo n.º 10
0
 private void Start()
 {
     gamePlayController     = GameObject.FindObjectOfType <GamePlayController>();
     drunkTimer             = 0;
     AddictionIntervalTimer = 0;
     RightLevelBoundary     = GameObject.FindGameObjectWithTag("Endpoint").transform.position.x;
 }
Ejemplo n.º 11
0
 void MakeIntsance()
 {
     if (intsance == null)
     {
         intsance = this;
     }
 }
    /// <summary>
    /// When champion created Champion and teamID passed
    /// </summary>
    /// <param name="_champion"></param>
    /// <param name="_teamID"></param>
    public void Init(Champion _champion, int _teamID)
    {
        champion = _champion;
        teamID   = _teamID;

        //store scripts
        map                   = GameObject.Find("Scripts").GetComponent <Map>();
        aIopponent            = GameObject.Find("Scripts").GetComponent <AIopponent>();
        gamePlayController    = GameObject.Find("Scripts").GetComponent <GamePlayController>();
        worldCanvasController = GameObject.Find("Scripts").GetComponent <WorldCanvasController>();
        navMeshAgent          = this.GetComponent <NavMeshAgent>();
        championAnimation     = this.GetComponent <ChampionAnimation>();

        //disable agent
        navMeshAgent.enabled = false;

        //set stats
        maxHealth     = champion.health;
        currentHealth = champion.health;
        currentDamage = champion.damage;

        worldCanvasController.AddHealthBar(this.gameObject);

        effects = new List <Effect>();
    }
Ejemplo n.º 13
0
 void MakeInstance()
 {
     if (instance == null)
     {
         instance = this;
     }
     //DontDestroyOnLoad ();
 }
Ejemplo n.º 14
0
 void OnEnable()
 {
     isGameEnded = false;
     playerCarControl.gameEnded += onGameEnd;
     coinControl.isONMagetPower  = false;
     Static = this;
     Shader.SetGlobalVector("_Offset", curve);
 }
Ejemplo n.º 15
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 void MakeInstance()
 {
     //Setting up the varable so i can use this class perfectly with just GamePlayController.instance when i am in other classes
     if (instance == null)
     {
         instance = this;
     }
 }
Ejemplo n.º 16
0
 // Start is called before the first frame update
 void Start()
 {
     //shootPoint = this.transform.Find("shootpoint").gameObject;
     enemys             = new GameObject[100];
     agent              = GetComponent <NavMeshAgent>();
     animator           = GetComponent <Animator>();
     gamePlayController = GameObject.Find("Scripts").GetComponent <GamePlayController>();
 }
Ejemplo n.º 17
0
 // Use this for initialization
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     FirstAction = 0;
 }
Ejemplo n.º 18
0
 void Start()
 {
     gpc              = FindObjectOfType <GamePlayController>();
     player           = gpc.GetPlayer();
     floorPrefab      = gpc.GetFloorPrefap();
     superFloorPrefab = gpc.GetSuperFloorPrefap();
     bonusTextPrefab  = gpc.GetBonusPrefap();
 }
Ejemplo n.º 19
0
        protected override void LoadContent()
        {
            ContentManager content = Game.Content;

            //Loads the gameoptions from last time
            GameOptions = Serializing.LoadGameOptions();

            ControllerViewManager = new ControllerViewManager(Game.GraphicsDevice, content);
            //Adds the sound controller
            ControllerViewManager.AddController(soundController);


            //Loads and add the fonts to the a list so controllers easily can reach this just by the name of the string
            fonts.Add("Impact", content.Load <SpriteFont>("Fonts/Impact"));
            fonts.Add("Impact.large", content.Load <SpriteFont>("Fonts/Impact.large"));

            //Loads the player controllers from file
            List <Player> players = Serializing.LoadPlayerControllers();

            // Init each player by creating a gamepadcontroller foreach player
            foreach (Player player in players)
            {
                GamepadController gamepad = new GamepadController(this, player);
                gamePads.Add(gamepad);
                ControllerViewManager.AddController(gamepad);
            }

            //Creates the controller for the cursor
            cursorsController = new CursorController(this);
            ControllerViewManager.AddController(cursorsController);

            //Adds the popupmenu to the controllers stack
            popupMenuController = new OverlayMenuController(this);
            ControllerViewManager.AddController(popupMenuController);


            //if startgameplay is true then the game goes straight in to game play
            if (Constants.StartGameplay)
            {
                //Set the right state
                gameStateManager.CurrentState = GameState.GamePlay;
                var chars = Serializing.LoadCharacters();
                var maps  = Serializing.LoadMaps();
                gamePads[0].PlayerModel.SelectedCharacter = chars[1];
                gamePads[0].PlayerModel.CharacterIndex    = 0;
                gamePads[1].PlayerModel.SelectedCharacter = chars[2];
                gamePads[1].PlayerModel.CharacterIndex    = 2;

                GamePlayController game = new GamePlayController(this, maps[1]);
                ControllerViewManager.AddController(game);
            }
            else
            {
                gameStateManager.CurrentState = GameState.StartScreen;
                this.menu = new MenuController(this);
                ControllerViewManager.AddController(menu);
            }
        }
 void Start()
 {
     gamePlayReadyStartAnimator = GameObject.FindWithTag("GamePlayController").GetComponent <GamePlayReadyStartAnimator>();
     gameController             = GameObject.FindWithTag("GamePlayController").GetComponent <GamePlayController>();
     modifier          = 1f - (float)PlayerPrefs.GetInt("coatLevel") / maxCoatModifierLevel;
     modifier         *= 1f + (((float)PlayerPrefs.GetInt("neighborhoodChosenFromMap") * 1.1f) / maxCoatModifierLevel);
     modifier         *= 0.5f;
     freezeTimer.value = 0;
 }
Ejemplo n.º 21
0
    /// <summary>
    /// 初始化Champion
    /// </summary>
    /// <param name="_champion"></param>
    public void Init(Champion _champion)
    {
        champion           = _champion;
        map                = GameObject.Find("Scripts").GetComponent <Map>();
        gamePlayController = GameObject.Find("Scripts").GetComponent <GamePlayController>();
        targetState        = GetComponent <TargetState>();

        //set stats
        targetState.prefab = _champion.prefab;
    }
 void MakeInstance()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != null)
     {
         Destroy(gameObject);
     }
 }
Ejemplo n.º 23
0
 private void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else
     {
         Destroy(gameObject);
     }
 }
Ejemplo n.º 24
0
 private void Awake()
 {
     if (_instance != null && _instance != this)
     {
         Destroy(this.gameObject);
     }
     else
     {
         _instance = this;
     }
 }
Ejemplo n.º 25
0
 void Start()
 {
     gameControllerObject = GameObject.FindGameObjectWithTag("GameController");
     if (gameControllerObject != null)
     {
         gameController = gameControllerObject.GetComponent <GamePlayController>();
     }
     if (gameController == null)
     {
         Debug.Log("Cannot find game controller object for score updation !");
     }
 }
Ejemplo n.º 26
0
    public override void Init(IModule module)
    {
        base.Init(module);
        viewScript = InstantiateView <GamePlayView>("GamePlay/Prefabs/GamePlayView");

        control      = new GamePlayController();
        control.view = (GamePlayView)viewScript;
        control.Start();

        RegisterController(control);
        RegisterView(viewScript);
    }
 void Start()
 {
     Instance     = this;
     mapGenerator = MapGenerator.Instance;
     if (mapGenerator == null)
     {
         Debug.Log("ITS ALL YOUR FAULT");
     }
     else
     {
         StartCoroutine(StartGamePlay());
     }
 }
    // Start is called before the first frame update
    void Awake()
    {
        gameplay = GameObject.Find("GameplayController").GetComponent <GamePlayController>();
        gameplay.SetScore(0);
        gameplay.SetLifeScore(2);
        meteoroTocado       = true;
        estrellaDoblePuntos = false;
        invensibilidad      = false;

        score     = 0;
        lifeScore = 2;
        cont1     = 0;
        cont2     = 0;
    }
Ejemplo n.º 29
0
 protected virtual void FindGamePlayController()
 {
     _gamePlayElementController = gameObject.GetComponent <GamePlayController>();
     if (_gamePlayElementController == null)
     {
         _gamePlayElementController = gameObject.GetComponentInParent <GamePlayController>();
     }
     if (_gamePlayElementController == null)
     {
         LoggingManager.AddErrorToLog("Didt found gamePlay Element Controller");
     }
     _gamePlayElementController.initStaticData += InitStaticData;
     InitStaticData();
 }
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }


        scoreTxt.text = score.ToString();

        songNameTxt.text = GameInfo.songName;

        //mask.GetComponent<Animator>().SetBool("Start", true);
    }