Ejemplo n.º 1
0
        protected virtual void Dispose(bool disposing)
        {
            if (!m_Disposed)
            {
                if (disposing)
                {
                    if (GamePhaseSequencer != null)
                    {
                        GamePhaseSequencer.Dispose();
                        GamePhaseSequencer = null;
                    }
                }

                // There are no unmanaged resources to release, but
                // if we add them, they need to be released here.
            }
            m_Disposed = true;

            // If it is available, make the call to the
            // base class's Dispose(Boolean) method
            //base.Disposed(disposing);
        }