Ejemplo n.º 1
0
    /// <summary>
    /// ゲームオーバー
    /// </summary>
    private IEnumerator GameOver()
    {
        isPlaying = false;
        bgm.GetComponent <AudioSource>().Stop();
        yield return(new WaitForSeconds(4));

        GameParameter.ContinueCount++;
        GameParameter.InitializePlayerStatus();
        SceneManager.LoadScene("GameOver");
    }
Ejemplo n.º 2
0
    IEnumerator Start()
    {
        seAudio = GetComponent <AudioSource>();
        yield return(StartCoroutine(DisplayText(titleText, TITLE)));

        yield return(new WaitForSeconds(0.5f));

        messageText.enabled = true;
        yield return(new WaitForSeconds(1));

        yield return(StartCoroutine(DisplayText(scoreText, $"Score\n{GameParameter.Score}")));

        yield return(new WaitForSeconds(1));

        yield return(StartCoroutine(DisplayText(staffText, "制作\ntsujimochi\nh2ty")));

        yield return(new WaitForSeconds(1));

        tipsText.enabled            = true;
        canNextScene                = true;
        GameParameter.ContinueCount = 0;
        GameParameter.InitializePlayerStatus();
    }