Ejemplo n.º 1
0
 // Carve a tunnel out of the map parallel to the y-axis
 private void CreateVerticalTunnel(int yStart, int yEnd, int xPosition)
 {
     for (int y = Math.Min(yStart, yEnd); y <= Math.Max(yStart, yEnd); y++)
     {
         GameObjects.Floor newFloor = new GameObjects.Floor(this._map, xPosition, y);
         this._map.AddTile(newFloor);
         var eastPoint = new Point(xPosition - 1, y);
         var westPoint = new Point(xPosition + 1, y);
         if (this._map.GetTile(eastPoint) == null)
         {
             var eastWall = new GameObjects.Wall(1, this._map, eastPoint.X, eastPoint.Y);
             this._map.AddTile(eastWall);
         }
         if (this._map.GetTile(westPoint) == null)
         {
             var westWall = new GameObjects.Wall(1, this._map, westPoint.X, westPoint.Y);
             this._map.AddTile(westWall);
         }
     }
 }
Ejemplo n.º 2
0
        // Given a rectangular area on the map
        // set the cell properties for that area to true
        private void CreateRoom(Room room)
        {
            Rectangle box = room.Box;

            for (int x = box.Left; x <= box.Right; x++)
            {
                for (int y = box.Top; y <= box.Bottom; y++)
                {
                    if (x == box.Left || x == box.Right || y == box.Top || y == box.Bottom)
                    {
                        GameObjects.Wall newWall = new GameObjects.Wall(1, this._map, x, y);
                        this._map.AddTile(newWall);
                    }
                    else
                    {
                        GameObjects.Floor newFloor = new GameObjects.Floor(this._map, x, y);
                        this._map.AddTile(newFloor);
                    }
                }
            }
        }
Ejemplo n.º 3
0
        // Carve a tunnel out of the map parallel to the x-axis
        private void CreateHorizontalTunnel(int xStart, int xEnd, int yPosition)
        {
            for (int x = Math.Min(xStart, xEnd); x <= Math.Max(xStart, xEnd); x++)
            {
                GameObjects.Floor newFloor = new GameObjects.Floor(this._map, x, yPosition);
                this._map.AddTile(newFloor);

                var northPoint = new Point(x, yPosition - 1);
                var southPoint = new Point(x, yPosition + 1);
                if (this._map.GetTile(northPoint) == null)
                {
                    var northWall = new GameObjects.Wall(1, this._map, northPoint.X, northPoint.Y);
                    this._map.AddTile(northWall);
                }
                if (this._map.GetTile(southPoint) == null)
                {
                    var southWall = new GameObjects.Wall(1, this._map, southPoint.X, southPoint.Y);
                    this._map.AddTile(southWall);
                }
            }
        }