private void InitUIRayGameObject()
 {
     if (GlobalVariables.GetGlobalVariables().gameObjectSystems != null)
     {
         GameObjectUtil.AddBoxColliderByChildByTextMesh(GlobalVariables.GetGlobalVariables().gameObjectSystems);
     }
     if (GlobalVariables.GetGlobalVariables().gameObjectGuiHud != null)
     {
         GameObjectUtil.AddBoxColliderByChildByTextMesh(GlobalVariables.GetGlobalVariables().gameObjectGuiHud);
     }
 }
        private void InitUIRayGameObject()
        {
            GameObject systemsGameObject = GameObject.Find("Systems");

            if (systemsGameObject != null)
            {
                GameObjectUtil.AddBoxColliderByChildByTextMesh(systemsGameObject);
            }
            GameObject hudGameObject = GameObject.Find("GUI/HUD");

            if (hudGameObject != null)
            {
                GameObjectUtil.AddBoxColliderByChildByTextMesh(hudGameObject);
            }
        }