Ejemplo n.º 1
0
    private void SpawnMatrix()
    {
        float  xDiffValue = 0;
        float  yDiffValue = 0;
        string namePos;

        for (int i = 0; i < 10; i++)
        {
            yDiffValue = (4.5f - i);
            for (int j = 0; j < 10; j++)
            {
                xDiffValue = (j - 4.5f);
                namePos    = i.ToString() + " : " + j.ToString();
                posObject  = MatrixPosition[i, j];
                posObject  = new GameObject(namePos).transform;
                posObject.SetParent(matrixParentTransform);
                posObject.position = new Vector3(xDiffValue * distanceSpawn, yDiffValue * distanceSpawn, 0);
                posObject.tag      = GameObjectTag.Instance().TCells;
                posObject.gameObject.AddComponent <SpriteRenderer>().sprite    = SquareImg;
                posObject.GetComponent <SpriteRenderer>().color                = new Color(0.1f, 0.3f, 0.5f, 1);
                posObject.gameObject.AddComponent <BoxCollider2D>().isTrigger  = true;
                posObject.gameObject.AddComponent <Rigidbody2D>().gravityScale = 0;
                MatrixPosition[i, j] = posObject;
            }
        }
    }
Ejemplo n.º 2
0
 private void OnTriggerExit2D(Collider2D other)
 {
     if (other.transform.tag == GameObjectTag.Instance().TCells)
     {
         RemoveMyBitsToMatrixPos();
     }
 }
Ejemplo n.º 3
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.transform.tag == GameObjectTag.Instance().TCells)
     {
         originColorBit = other.gameObject.GetComponent <SpriteRenderer>().color;
     }
 }
Ejemplo n.º 4
0
 private void OnTriggerStay2D(Collider2D other)
 {
     if (other.transform.tag == GameObjectTag.Instance().TCells)
     {
         distanceCollision = Vector3.Distance(transform.position, other.transform.position);
         if (distanceCollision < diagonalScale)
         {
             RemoveMyBitsToMatrixPos();
             GetFirstBitPosInMatrix1010(other.transform);
             InsertMyBitsToMatrixPos();
         }
     }
 }