Ejemplo n.º 1
0
 void OnEntityDragEnd(GameObjectSelectible entLaunch, PointerEventData dat)
 {
     if (dragEndCallback != null)
     {
         dragEndCallback(this, dat);
     }
 }
Ejemplo n.º 2
0
    void ClearSpawned(bool release)
    {
        if (mSpawnEntitySelectible)
        {
            mSpawnEntitySelectible.isLocked = false;

            //unhook listener
            mSpawnEntitySelectible.selectCallback    -= OnEntitySelect;
            mSpawnEntitySelectible.dragBeginCallback -= OnEntityDragBegin;
            mSpawnEntitySelectible.dragCallback      -= OnEntityDrag;
            mSpawnEntitySelectible.dragEndCallback   -= OnEntityDragEnd;

            mSpawnEntitySelectible = null;
        }

        if (mSpawnedEntity)
        {
            mSpawnedEntity.releaseCallback -= OnEntityRelease;

            if (release)
            {
                mSpawnedEntity.Release();
            }

            mSpawnedEntity = null;
        }
    }
Ejemplo n.º 3
0
    void OnEntitySelect(GameObjectSelectible entLaunch)
    {
        if (!entLaunch.isSelected)
        {
            if (mRout != null)
            {
                StopCoroutine(mRout);
                mRout = null;
            }
        }

        SetLaunchReady(entLaunch.isSelected);
    }
Ejemplo n.º 4
0
    IEnumerator DoSpawn()
    {
        var spawnInfo = mSpawnInfoGen.next;

        animator.Play(takeEnter);

        //wait one frame for spawnAt to be setup
        yield return(null);

        //spawn at the position
        var spawnParms = new M8.GenericParams();

        spawnParms[Params.state]  = (int)EntityState.Control;
        spawnParms[Params.anchor] = spawnAt;

        mSpawnedEntity = M8.PoolController.SpawnFromGroup <EntityCommon>(mSpawnInfoGen.poolGroup, spawnInfo.entityRef, spawnInfo.entityRef, null, spawnAt.position, spawnParms);

        if (mSpawnedEntity.cellBind)
        {
            mSpawnedEntity.cellBind.Populate(spawnInfo.bindData);
        }

        mSpawnedEntity.releaseCallback += OnEntityRelease; //fail-safe

        mSpawnEntitySelectible = mSpawnedEntity.GetComponentInChildren <GameObjectSelectible>();

        //wait for play to finish
        while (animator.isPlaying)
        {
            yield return(null);
        }

        SetLaunchReady(false);

        //listen for select, drag
        mSpawnEntitySelectible.selectCallback    += OnEntitySelect;
        mSpawnEntitySelectible.dragBeginCallback += OnEntityDragBegin;
        mSpawnEntitySelectible.dragCallback      += OnEntityDrag;
        mSpawnEntitySelectible.dragEndCallback   += OnEntityDragEnd;

        mRout = null;
    }