Ejemplo n.º 1
0
 public override void Update(GameTime gameTime)
 {
     if (BrickLevel <= 0)
     {
         this.IsActive = false;
         if (GameObjectCollection.CountActive <Brick>() == 0)
         {
             this.OnGameEnd?.Invoke(this, new GameEndEvent(GameEndReason.AllBricksBroken));
         }
     }
 }