Ejemplo n.º 1
0
    public Dictionary <string, GameObject> GetAdjacents(GameObject tile)
    {
        // Create a dictionary to hold the adjacent game objects

        Dictionary <string, GameObject> adjacents = new Dictionary <string, GameObject> ();

        // Get the index of the given tile

        System.Tuple <int, int> index = tiles.Index(tile);

        int row = index.Item1;
        int col = index.Item2;

        // Check top

        if (row - 1 >= 0)
        {
            adjacents.Add("T", tiles [row - 1, col]);
        }

        // Check right

        if (col + 1 < cols)
        {
            adjacents.Add("R", tiles[row, col + 1]);
        }

        // Check bottom

        if (row + 1 < rows)
        {
            adjacents.Add("B", tiles[row + 1, col]);
        }

        // Check left

        if (col - 1 >= 0)
        {
            adjacents.Add("L", tiles[row, col - 1]);
        }

        return(adjacents);
    }