//开始倒计时 public override void start1() { GameMove gameMove = MessageManager.GetInstance.GetUIDict <GameMove>(); if (gameMove != null) { gameMove.Downtimer(); } }
//开始倒计时 public override void start1() { GameMove gameMove = MessageManager.GetInstance.GetUIDict <GameMove>(); if (gameMove != null) { gameMove.Downtimer(); } }