private void Start()
 {
     if (SaveFileMgr.PlayerInfo.achievents != null)
     {
         achievementNames = SaveFileMgr.PlayerInfo.achievents;
         textCount.text   = SaveFileMgr.PlayerInfo.achievents.Count + "/" + GameModels.GetAchievement("Achievement").Achievement.Count;
         ShowAchievement();
     }
 }
    /// <summary>
    /// 显示成就界面
    /// </summary>
    /// <param name="achievementName">获得的成就名字</param>
    public void ShowAchievement(string achievementName)
    {
        Debug.Log("显示AchievementPanel");
        AudioMgr._instance.PlayFx("Tip");

        Transform tChild = achievementPanel.transform.Find("Text");

        tChild.GetComponent <Text>().text = achievementName;

        RectTransform rt = achievementPanel.GetComponent <RectTransform>();

        DOTween.To(() => { return(rt.anchoredPosition); }, v => { rt.anchoredPosition = v; }, new Vector2(0, -80f), 0.3f)
        .OnComplete(
            () =>
        {
            Invoke("ResetAchievementPanel", 2f);
            if (SaveFileMgr.PlayerInfo.achievents.Count == GameModels.GetAchievement("Achievement").Achievement.Count - 1)
            {
                Invoke("AddLastAchievement", 2f);
            }
        });
    }
    /// <summary>
    /// 通过名字查找玩家所获得的成就
    /// 用于显示成就界面
    /// </summary>
    /// <returns></returns>
    private List <AchievementModel> FindAchievementsByName()
    {
        List <AchievementModel> achievements     = new List <AchievementModel>();
        List <AchievementModel> achievementsTemp = GameModels.GetAchievement("Achievement").Achievement;

        ///achievementNames为暂时测试用的
        ///正式的是从存档中查询
        for (int i = 0; i < achievementNames.Count; i++)
        {
            AchievementModel model = new AchievementModel();
            model = achievementsTemp.Find(delegate(AchievementModel a)
            {
                if (a.Name.StartsWith("宅"))
                {
                    a.Name = string.Format(a.Name, SaveFileMgr.PlayerInfo.playerName);
                }
                return(a.Name == achievementNames[i]);
            });

            achievements.Add(model);
        }

        return(achievements);
    }