Ejemplo n.º 1
0
 internal static void ReadGameValues()
 {
     toggleButtons[0].Pressed = GameModeUtils.IsOptionActive(GameModeOption.NoSurvival);
     toggleButtons[1].Pressed = GameModeUtils.IsOptionActive(GameModeOption.NoBlueprints);
     toggleButtons[2].Pressed = GameModeUtils.RequiresSurvival();
     toggleButtons[3].Pressed = GameModeUtils.IsPermadeath();
     toggleButtons[4].Pressed = NoCostConsoleCommand.main.fastBuildCheat;
     toggleButtons[5].Pressed = NoCostConsoleCommand.main.fastScanCheat;
     toggleButtons[6].Pressed = NoCostConsoleCommand.main.fastGrowCheat;
     toggleButtons[7].Pressed = NoCostConsoleCommand.main.fastHatchCheat;
     //toggleButtons[8].Pressed = filterfast cheat
     toggleButtons[9].Pressed  = GameModeUtils.IsOptionActive(GameModeOption.NoCost);
     toggleButtons[10].Pressed = GameModeUtils.IsCheatActive(GameModeOption.NoEnergy);
     toggleButtons[11].Pressed = GameModeUtils.IsOptionActive(GameModeOption.NoSurvival);
     toggleButtons[12].Pressed = GameModeUtils.IsOptionActive(GameModeOption.NoOxygen);
     toggleButtons[13].Pressed = GameModeUtils.IsOptionActive(GameModeOption.NoRadiation);
     toggleButtons[14].Pressed = GameModeUtils.IsInvisible();
     //toggleButtons[15].Pressed = shotgun cheat
     toggleButtons[16].Pressed = NoDamageConsoleCommand.main.GetNoDamageCheat();
     //toggleButtons[17].Pressed = alwaysDay cheat
     //toggleButtons[18].Pressed = noInfect cheat
     toggleButtons[19].Enabled  = GameModeUtils.RequiresSurvival();
     vehicleSettings[0].Pressed = seamothCanFly;
 }
        internal void UpdateButtonsState()
        {
            toggleCommands[(int)ToggleCommands.freedom].State    = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoSurvival));
            toggleCommands[(int)ToggleCommands.creative].State   = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoBlueprints));
            toggleCommands[(int)ToggleCommands.survival].State   = SNGUI.ConvertBoolToState(GameModeUtils.RequiresSurvival());
            toggleCommands[(int)ToggleCommands.hardcore].State   = SNGUI.ConvertBoolToState(GameModeUtils.IsPermadeath());
            toggleCommands[(int)ToggleCommands.fastbuild].State  = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastBuildCheat);
            toggleCommands[(int)ToggleCommands.fastscan].State   = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastScanCheat);
            toggleCommands[(int)ToggleCommands.fastgrow].State   = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastGrowCheat);
            toggleCommands[(int)ToggleCommands.fasthatch].State  = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastHatchCheat);
            toggleCommands[(int)ToggleCommands.filterfast].State = SNGUI.ConvertBoolToState(filterFast);
            toggleCommands[(int)ToggleCommands.nocost].State     = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoCost));
            toggleCommands[(int)ToggleCommands.noenergy].State   = SNGUI.ConvertBoolToState(GameModeUtils.IsCheatActive(GameModeOption.NoEnergy));
            toggleCommands[(int)ToggleCommands.nosurvival].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoSurvival));
            toggleCommands[(int)ToggleCommands.oxygen].State     = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoOxygen));
            toggleCommands[(int)ToggleCommands.radiation].State  = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoRadiation));
            toggleCommands[(int)ToggleCommands.invisible].State  = SNGUI.ConvertBoolToState(GameModeUtils.IsInvisible());
            //toggleCommands[(int)ToggleCommands.shotgun].State = shotgun cheat
            toggleCommands[(int)ToggleCommands.nodamage].State    = SNGUI.ConvertBoolToState(NoDamageConsoleCommand.main.GetNoDamageCheat());
            toggleCommands[(int)ToggleCommands.noinfect].State    = SNGUI.ConvertBoolToState(NoInfectConsoleCommand.main.GetNoInfectCheat());
            toggleCommands[(int)ToggleCommands.alwaysday].State   = SNGUI.ConvertBoolToState(AlwaysDayConsoleCommand.main.GetAlwaysDayCheat());
            toggleCommands[(int)ToggleCommands.overpower].Enabled = GameModeUtils.RequiresSurvival();

            if (toggleCommands[(int)ToggleCommands.overpower].Enabled)
            {
                toggleCommands[(int)ToggleCommands.overpower].State = SNGUI.ConvertBoolToState(OverPowerConsoleCommand.main.GetOverPowerCheat());
            }

            vehicleSettings[0].State = SNGUI.ConvertBoolToState(isSeamothCanFly.value);
            vehicleSettings[1].State = SNGUI.ConvertBoolToState(isSeaglideFast.value);
        }
Ejemplo n.º 3
0
        public static void Postfix()
        {
            if (Main.config.NoAggression && !GameModeUtils.IsCheatActive(GameModeOption.NoAggression))
            {
                GameModeUtils.ActivateCheat(GameModeOption.NoAggression);
            }

            if (Main.config.NoBlueprints && !GameModeUtils.IsCheatActive(GameModeOption.NoBlueprints))
            {
                GameModeUtils.ActivateCheat(GameModeOption.NoBlueprints);
            }

            if (Main.config.NoCost && !GameModeUtils.IsCheatActive(GameModeOption.NoCost))
            {
                GameModeUtils.ActivateCheat(GameModeOption.NoCost);
            }

            if (Main.config.NoEnergy && !GameModeUtils.IsCheatActive(GameModeOption.NoEnergy))
            {
                GameModeUtils.ActivateCheat(GameModeOption.NoEnergy);
            }

            if (Main.config.NoOxygen && !GameModeUtils.IsCheatActive(GameModeOption.NoOxygen))
            {
                GameModeUtils.ActivateCheat(GameModeOption.NoOxygen);
            }

            if (Main.config.NoPressure && !GameModeUtils.IsCheatActive(GameModeOption.NoPressure))
            {
                GameModeUtils.ActivateCheat(GameModeOption.NoPressure);
            }

            if (Main.config.NoRadiation && !GameModeUtils.IsCheatActive(GameModeOption.NoRadiation))
            {
                GameModeUtils.ActivateCheat(GameModeOption.NoRadiation);
            }
#if BZ
            if (Main.config.NoCold && !GameModeUtils.IsCheatActive(GameModeOption.NoCold))
            {
                GameModeUtils.ActivateCheat(GameModeOption.NoCold);
            }
#endif

            if (NoCostConsoleCommand.main != null)
            {
                if (Main.config.FastBuild)
                {
                    NoCostConsoleCommand.main.fastBuildCheat = true;
                }

                if (Main.config.FastGrow)
                {
                    NoCostConsoleCommand.main.fastGrowCheat = true;
                }

                if (Main.config.FastHatch)
                {
                    NoCostConsoleCommand.main.fastHatchCheat = true;
                }

                if (Main.config.FastScan)
                {
                    NoCostConsoleCommand.main.fastScanCheat = true;
                }
            }
        }
Ejemplo n.º 4
0
        internal void UpdateButtonsState()
        {
            toggleCommands[(int)ToggleCommands.freedom].State    = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoSurvival));
            toggleCommands[(int)ToggleCommands.creative].State   = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoBlueprints));
            toggleCommands[(int)ToggleCommands.survival].State   = SNGUI.ConvertBoolToState(GameModeUtils.RequiresSurvival());
            toggleCommands[(int)ToggleCommands.hardcore].State   = SNGUI.ConvertBoolToState(GameModeUtils.IsPermadeath());
            toggleCommands[(int)ToggleCommands.fastbuild].State  = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastBuildCheat);
            toggleCommands[(int)ToggleCommands.fastscan].State   = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastScanCheat);
            toggleCommands[(int)ToggleCommands.fastgrow].State   = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastGrowCheat);
            toggleCommands[(int)ToggleCommands.fasthatch].State  = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastHatchCheat);
            toggleCommands[(int)ToggleCommands.filterfast].State = SNGUI.ConvertBoolToState(filterFast);
            toggleCommands[(int)ToggleCommands.nocost].State     = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoCost));
            toggleCommands[(int)ToggleCommands.noenergy].State   = SNGUI.ConvertBoolToState(GameModeUtils.IsCheatActive(GameModeOption.NoEnergy));
            toggleCommands[(int)ToggleCommands.nosurvival].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoSurvival));
            toggleCommands[(int)ToggleCommands.oxygen].State     = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoOxygen));
            //toggleCommands[(int)ToggleCommands.radiation].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoRadiation));
            toggleCommands[(int)ToggleCommands.invisible].State = SNGUI.ConvertBoolToState(GameModeUtils.IsInvisible());
            //toggleCommands[(int)ToggleCommands.shotgun].State = shotgun cheat
            toggleCommands[(int)ToggleCommands.nodamage].State = SNGUI.ConvertBoolToState(NoDamageConsoleCommand.main.GetNoDamageCheat());
            //toggleCommands[(int)ToggleCommands.noinfect].State = SNGUI.ConvertBoolToState(NoInfectConsoleCommand.main.GetNoInfectCheat());
            toggleCommands[(int)ToggleCommands.alwaysday].State   = SNGUI.ConvertBoolToState(AlwaysDayConsoleCommand.main.GetAlwaysDayCheat());
            toggleCommands[(int)ToggleCommands.overpower].Enabled = GameModeUtils.RequiresSurvival();
            toggleCommands[(int)ToggleCommands.weather].State     = isWeatherEnabled ? GuiItemState.NORMAL : GuiItemState.PRESSED;
            toggleCommands[(int)ToggleCommands.resistcold].State  = SNGUI.ConvertBoolToState(ResistColdConsoleCommand.main.GetResistColdCheat());
            toggleCommands[(int)ToggleCommands.noiceworm].State   = noIceWorm ?  GuiItemState.PRESSED : GuiItemState.NORMAL;
            if (toggleCommands[(int)ToggleCommands.overpower].Enabled)
            {
                toggleCommands[(int)ToggleCommands.overpower].State = SNGUI.ConvertBoolToState(OverPowerConsoleCommand.main.GetOverPowerCheat());
            }

            //vehicleSettings[0].State = SNGUI.ConvertBoolToState(isSeamothCanFly.value);
            vehicleSettings[0].State = SNGUI.ConvertBoolToState(isSeaglideFast.value);

            /*
             * weatherTab[(int)Weather.weather].State = isWeatherEnabled ? GuiItemState.NORMAL : GuiItemState.PRESSED;
             * weatherTab[(int)Weather.lightning].State = VFXWeatherManager.main.lightningsEnabled ? GuiItemState.NORMAL : GuiItemState.PRESSED;
             * weatherTab[(int)Weather.precipitation].State = VFXWeatherManager.main.precipitationEnabled ? GuiItemState.NORMAL : GuiItemState.PRESSED;
             * weatherTab[(int)Weather.wind].State = WeatherManager.main.debugWindEnabled ? GuiItemState.NORMAL : GuiItemState.PRESSED;
             * weatherTab[(int)Weather.cold].State = GameModeUtils.IsOptionActive(GameModeOption.NoCold) ? GuiItemState.PRESSED : GuiItemState.NORMAL;
             */
        }