void StartGame()
	{
		var _mode = new GameModeTestDef().TestLevel("test_map_kkh001");
		_mode.overrideMode = true;

		var _transition = new GameTransition()
			.Map(map)
			.Mode(_mode);

		Global.Transition().RequestStartGame(_transition);
	}
    void StartGame()
    {
        var _mode = new GameModeTestDef().TestLevel("test_map_kkh001");

        _mode.overrideMode = true;

        var _transition = new GameTransition()
                          .Map(map)
                          .Mode(_mode);

        Global.Transition().RequestStartGame(_transition);
    }
 void Start()
 {
     m_ModeDef = Global.GameSetting().modeTest;
     Refresh();
 }
 void Start()
 {
     m_ModeDef = Global.GameSetting().modeTest;
     Refresh();
 }