void StartGame() { var _mode = new GameModeTestDef().TestLevel("test_map_kkh001"); _mode.overrideMode = true; var _transition = new GameTransition() .Map(map) .Mode(_mode); Global.Transition().RequestStartGame(_transition); }
void StartGame() { var _mode = new GameModeTestDef().TestLevel("test_map_kkh001"); _mode.overrideMode = true; var _transition = new GameTransition() .Map(map) .Mode(_mode); Global.Transition().RequestStartGame(_transition); }
void Start() { m_ModeDef = Global.GameSetting().modeTest; Refresh(); }
void Start() { m_ModeDef = Global.GameSetting().modeTest; Refresh(); }