Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (countdownScript.totalTime <= 0)
        {
            gameMode = GameModeScene.Result;
        }

        resultScore.text = "Score" + scoreScript.tmpScore + "m";

        if (gameMode == GameModeScene.Result)
        {
            resultScore.enabled = true;
            resultText1.enabled = true;
            //resultText2.enabled = true;
            returnTitle.enabled = true;

            gameScore.enabled = false;
            gameTime.enabled  = false;

            if (Input.GetKeyDown(KeyCode.Return))
            {
                Invoke("ChangeScene", 0.0f);
            }
        }
    }
Ejemplo n.º 2
0
    // Start is called before the first frame update
    void Start()
    {
        gameMode = GameModeScene.Start;

        countdownObject = GameObject.Find("Countdown");
        countdownScript = countdownObject.GetComponent <TimerControl>();

        tmpScoreObject = GameObject.Find("ScoreMgr");
        scoreScript    = tmpScoreObject.GetComponent <ScoreMgr>();

        resultScore.enabled = false;
        resultText1.enabled = false;
        resultText2.enabled = false;
        returnTitle.enabled = false;

        gameScore.enabled = true;
        gameTime.enabled  = true;
    }
Ejemplo n.º 3
0
    // Start is called before the first frame update
    void Start()
    {
        win  = false;
        lose = false;


        //winText = winText.GetComponent<Text>();
        loseText = loseText.GetComponent <Text>();


        playerNumber    = GameObject.Find("GetPlayerNumber");
        getPlayerNumber = playerNumber.GetComponent <GetPlayerNumber>();


        resultObject = GameObject.Find("ResultManager");
        resultScript = resultObject.GetComponent <ResultProcess>();

        gameMode = GameModeScene.Start;

        //winText.enabled = false;
        loseText.enabled = false;
    }
Ejemplo n.º 4
0
    // Update is called once per frame
    void Update()
    {
        //survivalLife = lifeScript.life;

        //Debug.Log("survivalLife" + survivalLife);


        if (resultScript.winFlag)
        {
            gameMode = GameModeScene.Result;
        }


        if (gameMode == GameModeScene.Result)
        {
            if (Input.GetKeyDown(KeyCode.Return))
            {
                Invoke("ChangeScene", 0.0f);
            }
        }

        Debug.Log("result" + resultScript.winFlag);
    }