Ejemplo n.º 1
0
        public static IEnumerator DelayedFindGame(GameMgr gameMgr, PegasusShared.GameType type, int missionId, long deckId, long aiDeckId)
        {
            bool cancelling = false;

            gameMgr.GetTransitionPopup().m_cancelButton.AddEventListener(UIEventType.RELEASE, new UIEvent.Handler(x => { cancelling = true; }));
            float seconds = 5.0f + UnityEngine.Random.value * 55.0f;

            Debug.Log(string.Format("DelayedFindGame waiting {0:0.0} seconds", seconds));
            DateTime end = DateTime.Now + TimeSpan.FromSeconds(seconds);

            do
            {
                yield return(new WaitForEndOfFrame());
            }while (!Input.GetKey(KeyCode.BackQuote) && DateTime.Now < end && !cancelling);
            Debug.Log("DelayedFindGame finding now");
            Network.Get().FindGame(type, missionId, deckId, aiDeckId);
            yield return(new WaitForSeconds(.2f));

            if (cancelling)
            {
                gameMgr.CancelFindGame();
            }
        }