Ejemplo n.º 1
0
    public bool NeedToPopMessageRules()
    {
        bool MessageNeedToPop = false;

        if (!gameManager.SumMovements.IsDouble)
        {
            // if there is one possible option to do highest dice
            if (gameManager.CountPossibleOptionsToDoHighestMove() == 1)
            {
                // save the  object HighDice
                Dice HighDice = gameManager.GetHighDice() == gameManager.dices[0].diceCount ? gameManager.dices[0] : gameManager.dices[1];
                //if highest dice hasn't been done yet.
                if (!gameManager.DoneMove[HighDice.indexDice])
                {
                    // if player chose to select the player that has the possible option to move according to the highest dice.
                    if (OnSelected.SelectedPlayer.indexTriangle == gameManager.currentObjectPossibleToMovement.indexTriangle)
                    {
                        // if player chose to move according the other dice
                        if (gameManager.GetHighDice() != Math.Abs(OnSelected.SelectedPlayer.indexTriangle - TriangleIndex))
                        {
                            // did the other dice and can't do the second dice (the higher) after , than MessageNeedToPop = true;
                            if (GameManger.PlayerTurn == "Black")
                            {
                                if (gameManager.CheckCanPutThere(OnSelected.SelectedPlayer.indexTriangle + Math.Abs(OnSelected.SelectedPlayer.indexTriangle - TriangleIndex) + gameManager.GetHighDice(), "White") == -1)
                                {
                                    if (gameManager.BoardGame[OnSelected.SelectedPlayer.indexTriangle - 1].Count == 1)
                                    {
                                        MessageNeedToPop = true;
                                    }
                                }
                            }
                            else
                            {
                                if (gameManager.CheckCanPutThere(OnSelected.SelectedPlayer.indexTriangle - Math.Abs(OnSelected.SelectedPlayer.indexTriangle - TriangleIndex) - gameManager.GetHighDice(), "Black") == -1)
                                {
                                    if (gameManager.BoardGame[OnSelected.SelectedPlayer.indexTriangle - 1].Count == 1)
                                    {
                                        MessageNeedToPop = true;
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
        return(MessageNeedToPop);
    }