private void Awake()
 {
     if (instance == null)
     {
         instance = this;
         //DontDestroyOnLoad(this);
     }
     else
     {
         //GameObject.Destroy(this.gameObject);
     }
 }
Ejemplo n.º 2
0
    private void Instance_onDayTimeChanged(DayTimeEnum obj)
    {
        if (bouncesToDelete == null || bouncesToDelete.Length == 0)
        {
            bouncesToDelete = GameManager_old.FindObjectsOfType <OutputVolume>();
        }

        if (obj == DayTimeEnum.day)
        {
            foreach (var bounce in bouncesToDelete)
            {
                bounce.enabled = false;
            }

            foreach (var sprite in spritesToDim)
            {
                sprite.color = new Color(0.2f, 0.2f, 0.2f);
            }

            foreach (var sprite in spritesToFlip)
            {
                sprite.transform.localScale = new Vector3(1, -1, 1);
            }

            foreach (var go in dayOnlyGameObjects)
            {
                go.SetActive(true);
            }

            foreach (var go in nightOnlyGameObjects)
            {
                go.SetActive(false);
            }
        }
        else
        {
            foreach (var bounce in bouncesToDelete)
            {
                bounce.enabled = true;
            }

            foreach (var sprite in spritesToDim)
            {
                sprite.color = Color.white;
            }

            foreach (var sprite in spritesToFlip)
            {
                sprite.transform.localScale = new Vector3(1, 1, 1);
            }

            foreach (var go in dayOnlyGameObjects)
            {
                go.SetActive(false);
            }

            foreach (var go in nightOnlyGameObjects)
            {
                go.SetActive(true);
            }
        }
    }