Ejemplo n.º 1
0
    void SetinitialReferences()
    {
        energyGroup = new GameObject();

        gameManagerMaster = GameObject.Find("GameManager").GetComponent <GameManagerScript>();
        speedVelocity     = minSpeedVelocity;
        cam            = Camera.main;
        touchPos       = transform.GetChild(0).gameObject;
        fingerParticle = touchPos.GetComponent <ParticleSystem>();
        touchCenter    = transform.GetChild(1).gameObject;
        playerObj      = GameObject.Find("Player");
        playerAnim     = playerObj.transform.parent.transform.GetChild(1).GetChild(0).GetComponent <Animator>();
        playerRb       = playerObj.GetComponent <Rigidbody2D>();
        for (int i = 0; i < turnAngles.Count; i++)
        {
            turnAngles[i] = 0;
        }
        for (int l = 0; l < 10; l++)
        {
            turnSize.Add(0);
        }


        gameManagerMaster.CallMyLightControl(0);
        maxSpeedDif = 0;
        goStrength  = minSpeedVelocity;
        isMove      = false;
        speed       = 0;
        speedNow    = 0;
        rotAngle    = 0;
        rot         = new Quaternion(0, 0, 0, 0);
        speedPin    = GameObject.Find("Speed_Pin");
    }
Ejemplo n.º 2
0
    void MoveComparedToGround()
    {
        if (isMove)
        {
            //float pidForce = (-goStrength * speedNow) * ( (playerRb.velocity.magnitude+1)/ (speedVelocity + maxSpeedDif));
            playerRb.AddForce(playerAnim.gameObject.transform.right * (-goStrength * speedNow));
            //playerRb.AddForce(playerAnim.gameObject.transform.right * pidForce);



            //playerRb.velocity = Vector3.ClampMagnitude(playerRb.velocity, speedVelocity);
            playerRb.velocity = Vector3.ClampMagnitude(playerRb.velocity, (speedVelocity + maxSpeedDif));

            gameManagerMaster.CallMyLightControl(playerRb.velocity.magnitude / (speedVelocity + maxSpeedDif));

            //Debug.Log(playerRb.velocity.magnitude);
        }
    }