Ejemplo n.º 1
0
 // default unity function
 void OnMouseUp()
 {
     // check if there is a turret
     if (gameManagerControler.selectedTurret != null)
     {
         // add the turret to the screen and delete the placement
         Instantiate(gameManagerControler.selectedTurret, transform.position, Quaternion.identity);
         gameManagerControler.setSelectedTurret(null);
         Destroy(gameObject);
     }
 }
Ejemplo n.º 2
0
 public void PurchaseStandardTurret()
 {
     if (gameManagerControler.GetMoney() >= price && gameManagerControler.getSelectedTurret() == null)
     {
         Debug.Log("standard turret purchased");
         gameManagerControler.setSelectedTurret(turret);
         gameManagerControler.removeMoney(price);
     }
     else
     {
         Debug.Log("you can't buy this turret");
     }
 }