IEnumerator Start() { if (m_gameLoading.WasGameLoadedFromMenu) { yield return(new WaitForSeconds(1)); m_gameLoading.Load(); } }
public void LoadGame() { PauseUnpauseGame(); _gameLoading.Load(); }
IEnumerator Start() { if (m_gameLoading.WasGameLoadedFromMenu) { yield return(new WaitForSeconds(1)); m_gameLoading.Load(); } }
public void LoadGame() { PauseUnpauseGame(); _gameLoading.Load(); }