private static void handleRequestBlockMessage(NetIncomingMessage _Im)
        {
            var message = new RequestBlockMessage(_Im);

            var timeDelay = (float)(NetTime.Now - _Im.SenderConnection.GetLocalTime(message.MessageTime));

            Client var_Client = Configuration.networkManager.getClient(_Im.SenderEndPoint);

            //GameLibrary.Model.Map.Chunk.Chunk var_Chunk = GameLibrary.Model.Map.World.World.world.getChunkAtPosition(message.Position.X, message.Position.Y);
            GameLibrary.Map.Block.Block var_Block = GameLibrary.Map.World.World.world.getDimensionById(message.DimensionId).getBlockAtCoordinate(message.Position);

            //GameLibrary.Logger.Logger.LogDeb("Client Requested Block at X: " + message.Position.X + " Y: " + message.Position.Y);

            if (var_Block != null)
            {
                //Configuration.networkManager.SendMessageToClient(new UpdateChunkMessage((GameLibrary.Model.Map.Chunk.Chunk)var_Block.Parent), var_Client);
                Configuration.networkManager.SendMessageToClient(new UpdateBlockMessage(var_Block, message.DimensionId), var_Client);
                List <GameLibrary.Object.Object> var_Copy = new List <GameLibrary.Object.Object>(var_Block.Objects);
                foreach (AnimatedObject var_AnimatedObject in var_Copy)
                {
                    Configuration.networkManager.SendMessageToClient(new UpdateObjectMessage(var_AnimatedObject), var_Client);
                }

                var_Copy = new List <GameLibrary.Object.Object>(var_Block.ObjectsPreEnviorment);
                foreach (AnimatedObject var_AnimatedObject in var_Copy)
                {
                    Configuration.networkManager.SendMessageToClient(new UpdatePreEnvironmentObjectMessage(var_AnimatedObject), var_Client);
                }
            }
            else
            {
                GameLibrary.Logger.Logger.LogErr("ServerIGameMessageManager->handleRequestBlockMessage(...): Block an Position X: " + message.Position.X + " Y: " + message.Position.Y + " existiert nicht!");
            }
        }
        private static void handleUpdateBlockMessage(NetIncomingMessage _Im)
        {
            var message = new UpdateBlockMessage(_Im);

            GameLibrary.Map.Block.Block var_Block = message.Block;

            if (var_Block != null)
            {
                if (var_Block.IsRequested)
                {
                }
                var_Block.IsRequested = false;
            }

            var timeDelay = (float)(NetTime.Now - _Im.SenderConnection.GetLocalTime(message.MessageTime));
        }