Ejemplo n.º 1
0
    void Update()
    {
        GameLib.JJRotate(transform, manager.PlayerCc.transform.position, manager.stat);

        if (Vector3.Distance(transform.position, manager.PlayerCc.transform.position) >= manager.stat.slimeRange)
        {
            manager.SetState(SlimeState.CHASE);
            return;
        }
    }
Ejemplo n.º 2
0
 void Update()
 {
     if (Vector3.Distance(transform.position, manager.target.position)
         > manager.stat.attackRange)
     {
         manager.SetState(PlayerState.CHASE);
         return;
     }
     GameLib.JJRotate(transform, manager.target.position, manager.stat);
 }
Ejemplo n.º 3
0
    // Update is called once per frame
    void Update()
    {
        Debug.Log("ATTACK");

        if (Vector3.Distance(transform.position, manager.target.position)
            > manager.stat.attackR)
        {
            manager.SetState(PlayerState.CHASE);
            return;
        }
        GameLib.JJRotate(transform, manager.target.position, manager.stat);
        Vector3 diff = manager.target.position - transform.position;

        diff.y = 0.0f;
        if (diff.magnitude > manager.stat.attackR)
        {
            waitTime += Time.deltaTime;
            if (waitTime > delayTime)
            {
                manager.SetState(PlayerState.CHASE);
            }
        }
    }