public static GameLevelGridData GetTemplate(string templateCode) { GameLevelGridData data = GameLevelGridData.GetLevelTemplate(templateCode); //data.RandomizeAssetsInAssetMap(); return(data); }
public static GameLevelGridData GetDefault() { GameLevelGridData data = GameLevelGridData.GetBaseDefault(); data.RandomizeAssetsInAssetMap(); return(data); }
public static GameLevelGridData GetModeTypeChoice(int choiceCount) { GameLevelGridData data = GameLevelGridData.GetBaseDefault(); //data = AddAssets(data, "game-choice-item", choiceCount); data.RandomizeAssetsInAssetMap(); return(data); }
public static GameLevelGridData AddAssets(GameLevelGridData data, string assetCode, int count) { data.SetAssets(assetCode, count); return(data); }