Ejemplo n.º 1
0
        public override void Render(GBitmap screen)
        {
            screen.Fill(175, 0, 0, 0);

            Modes mode        = GameLevel.GetMode();
            int   colWidth    = 195;
            int   nameColSx   = screen.ScreenWidth / 2 - colWidth / 2;
            int   killsColSx  = nameColSx + 100;
            int   deathsColSx = killsColSx + 50;
            int   yo          = 20;

            GFont.WriteXCenter(screen, "statistics", 2, yo);
            yo += 40;

            if (mode == Modes.Deathmatch)
            {
                RenderColTitle(screen, ref yo, nameColSx, killsColSx, deathsColSx);

                foreach (Player player in Players)
                {
                    RenderPlayer(screen, ref yo, player.Name, player.Kills, player.Deaths, nameColSx, killsColSx, deathsColSx);
                }
            }
            else
            {
                int xo     = -(screen.ScreenWidth - colWidth) / 4 - 15;
                int col2Yo = yo;

                GFont.Write(screen, "team of blu", 1, nameColSx + xo, yo);
                yo += 20;

                RenderColTitle(screen, ref yo, nameColSx + xo, killsColSx + xo, deathsColSx + xo);

                foreach (Player player in Players)
                {
                    if (player.Team == Teams.Blu)
                    {
                        RenderPlayer(screen, ref yo, player.Name, player.Kills, player.Deaths, nameColSx + xo, killsColSx + xo, deathsColSx + xo);
                    }
                }

                xo = -1 * xo;
                yo = col2Yo;

                GFont.Write(screen, "team of red", 1, nameColSx + xo, yo);
                yo += 20;

                RenderColTitle(screen, ref yo, nameColSx + xo, killsColSx + xo, deathsColSx + xo);

                foreach (Player player in Players)
                {
                    if (player.Team == Teams.Red)
                    {
                        RenderPlayer(screen, ref yo, player.Name, player.Kills, player.Deaths, nameColSx + xo, killsColSx + xo, deathsColSx + xo);
                    }
                }
            }
        }
Ejemplo n.º 2
0
 private void InitGame()
 {
     if (GameLevel.GetMode() == Modes.Deathmatch)
     {
         TeamNotSelected = false;
     }
     this.PausePopUp = new Pause(Input);
     StartPlaying();
 }
Ejemplo n.º 3
0
        public void Respawn()
        {
            Teams team = Team;

            if (GameLevel.GetMode() == Modes.Deathmatch)
            {
                team = Teams.NoTeam;
            }
            SetCoordinates(GetSpawnCoordinates(GameLevel.GetSpawners(team)));
            Reanimate();
            UnbindMasterEntityMoving();
            GameLevel.CenterCameraOnPlayer();
        }
Ejemplo n.º 4
0
        public override void Update()
        {
            base.Update();
            if (!AskIsOn)
            {
                Menu.Update();
            }

            if (Menu.Is(0))
            {
                GameGuiScreen.Paused = false;
                GameGuiScreen.Self.StartPlaying();
            }

            int disconnectIndex = 2;
            int quitIndex       = 3;

            if (GameLevel.GetMode() == Modes.Deathmatch)
            {
                --disconnectIndex;
                --quitIndex;
            }
            else if (Menu.Is(1))
            {
                // Change team stuff...
            }

            if (Menu.Is(disconnectIndex))
            {
                DisconnectGame();
                GameComponent.SetCurrentScreen(0);
            }

            if (!PassTick && Menu.Is(quitIndex))
            {
                DisconnectGame();
                AskToQuit(delegate()
                {
                    Pause pause    = ((GameGuiScreen)GameComponent.GetScreen(4)).PausePopUp;
                    pause.AskIsOn  = false;
                    pause.PassTick = true;
                });
            }
        }
Ejemplo n.º 5
0
        public Pause(InputHandler Input)
            : base(Input, true, false, true, true)
        {
            SetTitle("paused");

            List <string> items = new List <string>();

            items.Add("continue");
            if (GameLevel.GetMode() != Modes.Deathmatch)
            {
                items.Add("change team");
            }
            items.Add("disconnect");
            items.Add("quit game");

            this.Menu = new MenuList(Input, items.ToArray());
            Menu.SetStartY(60);
            Menu.SetFontSize(1);

            AskPopUp.SetBgTransparency(175);
        }
        public void InitLevelList()
        {
            Controls.Clear();

            Selector = new SelectableGrid(Input, 100, 60, 4);
            Selector.SetX(100);
            Selector.SetY(60);
            Selector.SetBorder(3);
            Selector.SetItemDimension(100, 100);

            LevelManager manager = new LevelManager();

            for (int i = 0; i < manager.GetLevelsAmount(GameLevel.GetMode()); ++i)
            {
                string  name      = manager.GetLevelName(GameLevel.GetMode(), i);
                GBitmap thumbnail = LevelGen.CreateThumbnail(manager.GetLevelStream(GameLevel.GetMode(), i));
                Selector.Push(new GridItem(manager.ParseName(GameLevel.GetMode(), name), thumbnail));
            }

            Controls.Add(Selector);
        }
Ejemplo n.º 7
0
        public override void Update()
        {
            if (Direction == Directions.Left)
            {
                MoveLeft(Speed);
            }
            if (Direction == Directions.Right)
            {
                MoveRight(Speed);
            }
            if (Direction == Directions.Up)
            {
                MoveUp(Speed);
            }
            if (Direction == Directions.Down)
            {
                MoveDown(Speed);
            }

            List <GEntity> IntersectingEntities = GameLevel.GetIntersectingEntities(this);

            foreach (GEntity Entity in IntersectingEntities)
            {
                if (!Entity.CanBulletPass)
                {
                    Entity.Damage(BDamage);
                    if (Entity.IsMetallic || Entity.IsBrick)
                    {
                        Remove(Entity);
                    }
                    else
                    {
                        Remove();
                    }
                }
            }

            List <Player> IntersectingEnemies = GameLevel.GetIntersectingPlayers(this, IntersectionType.BY_DIFF_OWNER);

            foreach (Player Enemy in IntersectingEnemies)
            {
                if ((GameLevel.GetMode() == Modes.TeamDeathmatch || GameLevel.GetMode() == Modes.CaptureFlag) && Player.GetTeamById(Enemy.Id) != Player.GetTeamById(Owner))
                {
                    Enemy.Damage(BDamage);

                    if (Player.IsMe(Owner))
                    {
                        ++GameComponent.Gs.IntStatsHits;
                        if (Enemy.Removed)
                        {
                            Player.IncrementKills(Owner);
                        }
                    }
                }

                Remove(Enemy);
            }

            List <Bullet> IntersectingBullets = GameLevel.GetIntersectingBullets(this);

            foreach (Bullet B in IntersectingBullets)
            {
                B.Remove();
                this.Remove();
            }

            // Dispose the memory
            if (X <= 0 || Y <= 0 || X >= GameLevel.MAX_LEVEL_WIDTH || Y >= GameLevel.MAX_LEVEL_HEIGHT)
            {
                Remove();
            }
        }
 public override void Render(GBitmap screen)
 {
     base.Render(screen);
     GFont.Write(screen, "mode " + (int)GameLevel.GetMode(), 1, 10, 10);
     GFont.Write(screen, "levels " + Selector.Grid.Count, 1, 10, 20);
 }