void Start() { _scheduler = GameInit.CreateEventScheduler(WorldStateProvider.State); _currentEvent = _scheduler.PopNextEvent(); if (_currentEvent != null) { _currentEvent.ProcessEvent(Processor); } }
void Start() { _scheduler = GameInit.CreateEventScheduler(WorldStateProvider.State); _currentEvent = _scheduler.PopNextEvent(); if (_currentEvent != null) { _currentEvent.ProcessEvent(Processor); } }