public List <PlayerAllBalances> GetPlayerAllBalances(int?PlayerID) { List <PlayerAllBalances> playerAllBalances = null; try { GameInfoContext gameInfoContext = new GameInfoContext(); playerAllBalances = gameInfoContext.GetPlayerAllBalances(PlayerID); if (playerAllBalances.Count > 0) { _logger.InfoFormat(playerAllBalances, playerAllBalances.Count.ToString() + " playerAllBalance has found for PlayerID : " + PlayerID.ToString(), "GetPlayerAllBalances"); } else { _logger.InfoFormat(playerAllBalances, "No playerAllBalance has found for PlayerID : " + PlayerID.ToString(), "GetPlayerAllBalances"); } } catch (Exception ex) { _logger.ErrorFormat(ex.TargetSite, ex.Message, ex.Source, "GetPlayerAllBalances"); } return(playerAllBalances); }