Ejemplo n.º 1
0
    public void OnGameGradeChanged()
    {
        switch (UIPopupList.current.value)
        {
        case "简单":
            grade = GameGrade.EASY;
            break;

        case "一般":
            grade = GameGrade.NORMAL;
            break;

        case "困难":
            grade = GameGrade.DIFFCULTY;
            break;
        }
    }
Ejemplo n.º 2
0
    public void OnGameGradeChanged()
    {
        // Debug.Log("test2");
        switch (UIPopupList.current.value)
        {
        case "简单":
            grade = GameGrade.EASY;
            break;

        case "一般":
            grade = GameGrade.NORMAL;
            break;

        case "困难":
            grade = GameGrade.DIFFICULTY;
            break;
        }
    }
Ejemplo n.º 3
0
    public void onLevelChange()
    {
        switch (UIPopupList.current.value)
        {
        case "Easy":
            grade = GameGrade.Esay;
            break;

        case "Normal":
            grade = GameGrade.Normal;
            break;

        case "Hard":
            grade = GameGrade.Hard;
            break;
        }
        print("难度为:" + UIPopupList.current.value);
    }
Ejemplo n.º 4
0
    private void OnGameGradeChanged()
    {
        Debug.Log("OnGameGradeChanged:" + UIPopupList.current.value);
        switch (UIPopupList.current.value)
        {
        case "简单":
            gameGrade = GameGrade.Esay;
            break;

        case "普通":
            gameGrade = GameGrade.Normal;
            break;

        case "困难":
            gameGrade = GameGrade.Hard;
            break;

        default:
            break;
        }
    }
Ejemplo n.º 5
0
    public static long highScore_PracticeStage6D = 0;                                             // 최고 득점 (연습 모드 스테이지 6, 캐릭터 D)

    // 게임 데이터 초기화
    public static void InitGameData()
    {
        gameDifficulty    = GameDifficulty.DIFFICULTY_NONE;
        gameMode          = GameMode.GAMEMODE_NONE;
        gamePracticeStage = GamePracticeStage.GAMEPRACTICESTAGE_NONE;
        gameGrade         = GameGrade.GAMEGRADE_NONE;

        currentStage               = 0;
        currentChapter             = 0;
        currentScore               = 0;
        currentPlayerLife          = 0;
        currentPlayerLifeFragment  = 0;
        currentPlayerSpell         = 0;
        currentPlayerSpellFragment = 0;
        currentPower               = 0.0f;
        currentScoreItem           = 0;
        currentGraze               = 0;
        currentMissCount           = 0;
        currentSpellUseCount       = 0;
        currentContinueCount       = 0;
    }