public void OnGameGradeChanged() { switch (UIPopupList.current.value) { case "简单": grade = GameGrade.EASY; break; case "一般": grade = GameGrade.NORMAL; break; case "困难": grade = GameGrade.DIFFCULTY; break; } }
public void OnGameGradeChanged() { // Debug.Log("test2"); switch (UIPopupList.current.value) { case "简单": grade = GameGrade.EASY; break; case "一般": grade = GameGrade.NORMAL; break; case "困难": grade = GameGrade.DIFFICULTY; break; } }
public void onLevelChange() { switch (UIPopupList.current.value) { case "Easy": grade = GameGrade.Esay; break; case "Normal": grade = GameGrade.Normal; break; case "Hard": grade = GameGrade.Hard; break; } print("难度为:" + UIPopupList.current.value); }
private void OnGameGradeChanged() { Debug.Log("OnGameGradeChanged:" + UIPopupList.current.value); switch (UIPopupList.current.value) { case "简单": gameGrade = GameGrade.Esay; break; case "普通": gameGrade = GameGrade.Normal; break; case "困难": gameGrade = GameGrade.Hard; break; default: break; } }
public static long highScore_PracticeStage6D = 0; // 최고 득점 (연습 모드 스테이지 6, 캐릭터 D) // 게임 데이터 초기화 public static void InitGameData() { gameDifficulty = GameDifficulty.DIFFICULTY_NONE; gameMode = GameMode.GAMEMODE_NONE; gamePracticeStage = GamePracticeStage.GAMEPRACTICESTAGE_NONE; gameGrade = GameGrade.GAMEGRADE_NONE; currentStage = 0; currentChapter = 0; currentScore = 0; currentPlayerLife = 0; currentPlayerLifeFragment = 0; currentPlayerSpell = 0; currentPlayerSpellFragment = 0; currentPower = 0.0f; currentScoreItem = 0; currentGraze = 0; currentMissCount = 0; currentSpellUseCount = 0; currentContinueCount = 0; }