Ejemplo n.º 1
0
        private void buttonOk_Click(object sender, EventArgs e)
        {
            if (string.IsNullOrEmpty(textBoxCode.Text.Trim()))
            {
                MessageBox.Show(this, Resources.GGCodeEmpty, Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Warning);
                return;
            }

            if (FGame != null)
            {
                NesFile lGame = new NesFile(FGame.NesPath);
                try
                {
                    lGame.PRG = GameGenie.Patch(lGame.PRG, textBoxCode.Text);
                }
                catch (GameGenieFormatException)
                {
                    MessageBox.Show(this, string.Format(Resources.GameGenieFormatError, textBoxCode.Text, FGame.Name), Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return;
                }
                catch (GameGenieNotFoundException)
                {
                    MessageBox.Show(this, string.Format(Resources.GameGenieNotFound, textBoxCode.Text, FGame.Name), Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return;
                }
            }

            if (string.IsNullOrEmpty(textBoxDescription.Text.Trim()))
            {
                MessageBox.Show(this, Resources.GGDescriptionEmpty, Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Warning);
                return;
            }
            textBoxCode.Text = textBoxCode.Text.ToUpper().Trim();
            DialogResult     = System.Windows.Forms.DialogResult.OK;
        }
Ejemplo n.º 2
0
        public void ImportCodes(string AFileName, bool AQuiet = false)
        {
            if (File.Exists(AFileName))
            {
                XmlDocument  lXml       = new XmlDocument();
                XmlNodeList  lCodes     = null;
                XmlNode      lCodeNode  = null;
                XmlAttribute lAttribute = null;

                lXml.Load(AFileName);
                lCodes = lXml.SelectNodes("//genie/..");

                FModified = true;

                XmlNode lDeleteNode = GameNode.FirstChild;
                while (lDeleteNode != null)
                {
                    GameNode.RemoveChild(GameNode.FirstChild);
                    lDeleteNode = GameNode.FirstChild;
                }
                GameCodes.Clear();

                string lGameFileName = Path.Combine(Path.Combine(Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), "games"), FGame.Code), FGame.Code + ".nes");
                foreach (XmlNode lCurCode in lCodes)
                {
                    NesFile lGame = new NesFile(lGameFileName);
                    try
                    {
                        lGame.PRG = GameGenie.Patch(lGame.PRG, lCurCode["genie"].InnerText);

                        lCodeNode = FXml.CreateElement("gamegenie");
                        GameNode.AppendChild(lCodeNode);

                        lAttribute       = FXml.CreateAttribute("code");
                        lAttribute.Value = lCurCode["genie"].InnerText.ToUpper().Trim();
                        lCodeNode.Attributes.Append(lAttribute);

                        lAttribute       = FXml.CreateAttribute("description");
                        lAttribute.Value = lCurCode["description"].InnerText;
                        lCodeNode.Attributes.Append(lAttribute);

                        GameCodes.Add(new GameGenieCode(lCurCode["genie"].InnerText.ToUpper().Trim(), lCurCode["description"].InnerText));
                    }
                    catch (GameGenieFormatException)
                    {
                        if (!AQuiet)
                        {
                            MessageBox.Show(string.Format(Resources.GameGenieFormatError, lCurCode["genie"].InnerText, FGame.Name), Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
                        }
                    }
                    catch (GameGenieNotFoundException)
                    {
                        if (!AQuiet)
                        {
                            MessageBox.Show(string.Format(Resources.GameGenieNotFound, lCurCode["genie"].InnerText, FGame.Name), Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
                        }
                    }
                }
            }
        }
Ejemplo n.º 3
0
        private void AddMenu(NesMenuCollection menuCollection, List <NesMenuCollection> allMenus = null)
        {
            if (allMenus == null)
            {
                allMenus = new List <NesMenuCollection>();
            }
            if (!allMenus.Contains(menuCollection))
            {
                allMenus.Add(menuCollection);
            }
            int    menuIndex = allMenus.IndexOf(menuCollection);
            string targetDirectory;

            if (menuIndex == 0)
            {
                targetDirectory = gamesDirectory;
            }
            else
            {
                targetDirectory = Path.Combine(gamesDirectory, string.Format("sub{0:D3}", menuIndex));
            }
            if (Directory.Exists(targetDirectory))
            {
                return;
            }
            foreach (var element in menuCollection)
            {
                if (element is NesGame)
                {
                    var game    = element as NesGame;
                    var gameDir = Path.Combine(targetDirectory, game.Code);
                    Debug.WriteLine(string.Format("Processing {0}/{1}", game.Code, game.Name));
                    DirectoryCopy(game.GamePath, gameDir, true);
                    if (!string.IsNullOrEmpty(game.GameGenie))
                    {
                        var codes          = game.GameGenie.Split(new char[] { ',', '\t', ' ', ';' }, StringSplitOptions.RemoveEmptyEntries);
                        var newNesFilePath = Path.Combine(gameDir, game.Code + ".nes");
                        try
                        {
                            var nesFile = new NesFile(newNesFilePath);
                            foreach (var code in codes)
                            {
                                try
                                {
                                    nesFile.PRG = GameGenie.Patch(nesFile.PRG, code.Trim());
                                }
                                catch (GameGenieFormatException)
                                {
                                    ShowError(new GameGenieFormatException(string.Format(Resources.GameGenieFormatError, code, game)), dontStop: true);
                                }
                                catch (GameGenieNotFoundException)
                                {
                                    ShowError(new GameGenieNotFoundException(string.Format(Resources.GameGenieNotFound, code, game.Name)), dontStop: true);
                                }
                            }
                            nesFile.Save(newNesFilePath);
                            var ggFilePath = Path.Combine(gameDir, NesGame.GameGenieFileName);
                            if (File.Exists(ggFilePath))
                            {
                                File.Delete(ggFilePath);
                            }
                        }
                        catch // in case of FDS game... just ignore
                        {
                        }
                    }
                }
                if (element is NesMenuFolder)
                {
                    var folder = element as NesMenuFolder;
                    if (!allMenus.Contains(folder.Child))
                    {
                        allMenus.Add(folder.Child);
                    }
                    int childIndex = allMenus.IndexOf(folder.Child);
                    var folderDir  = Path.Combine(targetDirectory, folder.Code);
                    folder.Save(folderDir, childIndex);
                    AddMenu(folder.Child, allMenus);
                }
                if (element is NesDefaultGame)
                {
                    var game      = element as NesDefaultGame;
                    var gfilePath = Path.Combine(gamesDirectory, string.Format("gpath-{0}-{1}", game.Code, menuIndex));
                    Directory.CreateDirectory(Path.GetDirectoryName(gfilePath));
                    File.WriteAllText(gfilePath, menuIndex == 0 ? "." : string.Format("sub{0:D3}", menuIndex));
                }
            }
        }