static public int get_stand_pos(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_RC_NpcSkill self = (GameFrameworkMessage.Msg_RC_NpcSkill)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.stand_pos);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_RC_NpcSkill o;
         o = new GameFrameworkMessage.Msg_RC_NpcSkill();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_stand_pos(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_RC_NpcSkill self = (GameFrameworkMessage.Msg_RC_NpcSkill)checkSelf(l);
         System.UInt64 v;
         checkType(l, 2, out v);
         self.stand_pos = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_npc_id(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_RC_NpcSkill self = (GameFrameworkMessage.Msg_RC_NpcSkill)checkSelf(l);
         int v;
         checkType(l, 2, out v);
         self.npc_id = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }