Ejemplo n.º 1
0
 private void OnUpdateResourcesComplete(GameFramework.Resource.IResourceGroup resourceGroup, bool result)
 {
     if (result)
     {
         m_UpdateResourcesComplete = true;
         Log.Info("Update resources complete with no errors.");
     }
     else
     {
         Log.Error("Update resources complete with errors.");
     }
 }
 private void OnUpdateResourcesComplete(GameFramework.Resource.IResourceGroup resourceGroup, bool result)
 {
     if (resourceGroup.Name == "Base")
     {
         if (result)
         {
             Log.Info("Update resource group 'Base' complete with no errors.");
             Log.Info("Start update resource group 'Music' ...");
             GameEntry.Resource.UpdateResources("Music", OnUpdateResourcesComplete);
         }
         else
         {
             Log.Error("Update resource group 'Base' complete with errors.");
         }
     }
     else if (resourceGroup.Name == "Music")
     {
         if (result)
         {
             Log.Info("Update resource group 'Music' complete with no errors.");
             Log.Info("Start update other resources ...");
             GameEntry.Resource.UpdateResources(OnUpdateResourcesComplete);
         }
         else
         {
             Log.Error("Update resource group 'Music' complete with errors.");
         }
     }
     else // resourceGroup.Name == string.Empty
     {
         if (result)
         {
             Log.Info("Update other resources complete with no errors.");
             ProcessUpdateResourcesComplete();
         }
         else
         {
             Log.Error("Update other resources complete with errors.");
         }
     }
 }