Ejemplo n.º 1
0
    public bool TrySetupExecPointer(IGameFlowPlayable owner, GameFlowExecStack execStack, IGameFlowPlayable findBlob) => default; // 0x00BB2980-0x00BB2AD0

    // [IteratorStateMachine] // 0x0061AB20-0x0061AB90
    public IEnumerator Play_ForSequence(IGameFlowPlayable owner, GameFlowPlayContext context, Func <bool> needExit, Func <bool> seqStop) => default; // 0x00BB2AD0-0x00BB2B60
    }                                                                         // 0x00A5D260-0x00A5D2D0

    // [IteratorStateMachine] // 0x0061BA20-0x0061BA90
    public override IEnumerator PlayLoop(GameFlowPlayContext context, Func <bool> needExit) => default;    // 0x00A5D2D0-0x00A5D350
    public string TryGetExecPointer_ResumeFlowListName(IGameFlowPlayable owner, GameFlowPlayContext context) => default; // 0x00E3E5C0-0x00E3E650

    // [IteratorStateMachine] // 0x0061AB90-0x0061AC00
    public IEnumerator PlayAndClearExecPointerFlowList_ForSequence(IGameFlowPlayable owner, GameFlowPlayContext context, Func <bool> needExit) => default; // 0x00E3E650-0x00E3E6D0
    }                                                                                                                    // 0x00E3E4A0-0x00E3E5B0

    public string TryGetExecPointer_ResumeFlowListName(IGameFlowPlayable owner, GameFlowPlayContext context) => default; // 0x00E3E5C0-0x00E3E650
    public bool TrySetupExecPointer(IGameFlowPlayable owner, GameFlowExecStack execStack, IGameFlowPlayable findBlob) => default; // 0x00E3E3C0-0x00E3E4A0

    public void SetupExecPointer_NextFlowList(string name, IGameFlowPlayable owner, GameFlowPlayContext context)
    {
    }                                                                                                                    // 0x00E3E4A0-0x00E3E5B0
Ejemplo n.º 6
0
    public virtual bool TrySetupExecPointer(GameFlowExecStack execStack, IGameFlowPlayable findBlob) => default; // 0x00BB10A0-0x00BB10B0

    // [IteratorStateMachine] // 0x0061AC70-0x0061ACE0
    public virtual IEnumerator PlayLoop(GameFlowPlayContext context, Func <bool> needExit) => default; // 0x00BB10B0-0x00BB1110