Ejemplo n.º 1
0
        private async void gameBoard_MouseUp(object sender, MouseEventArgs e)
        {
            int ColWidth = gameBoard.Width / gameBoard.NCOLS;
            int ColClicked;

            // Detect in which col is clicked
            for (int n = 0; n < gameBoard.Width; n += ColWidth)
            {
                if (e.X > n && e.X < n + ColWidth)
                {
                    ColClicked = n / ColWidth;

                    GameFlow.PlayerMove(ColClicked);

                    gameBoard.GameBoard = GameFlow.Game.Board;
                    gameBoard.Invalidate();
                }
            }

            // Fake CPU 'thinking'
            if (!cbFastCPUMoves.Checked)
            {
                await Task.Delay(new Random().Next(500, 1000));
            }

            GameFlow.Continue();
            gameBoard.Refresh();
        }