Ejemplo n.º 1
0
        public override IEnumerator <YieldInstruction> Apply(GameEventOwner owner, Character ownerChar, Character character, MapStatus status, bool msg)
        {
            //the owner must not be the newly added status
            if (status.ID != owner.GetID() || character != null)
            {
                yield break;
            }

            //remove all other weather effects
            List <int> removingIDs = new List <int>();

            foreach (MapStatus removeStatus in ZoneManager.Instance.CurrentMap.Status.Values)
            {
                bool hasState = false;
                foreach (FlagType state in States)
                {
                    if (removeStatus.StatusStates.Contains(state.FullType))
                    {
                        hasState = true;
                    }
                }
                if (hasState && removeStatus.ID != owner.GetID())
                {
                    removingIDs.Add(removeStatus.ID);
                }
            }
            foreach (int removeID in removingIDs)
            {
                yield return(CoroutineManager.Instance.StartCoroutine(DungeonScene.Instance.RemoveMapStatus(removeID, Msg && msg)));
            }
            yield break;
        }
Ejemplo n.º 2
0
        public override void Apply(GameEventOwner owner, Character ownerChar, Character character)
        {
            ItemData    entry = DataManager.Instance.GetItem(owner.GetID());
            FamilyState family;

            if (!entry.ItemStates.TryGet <FamilyState>(out family))
            {
                return;
            }

            if (family.Members.Contains(ownerChar.BaseForm.Species))
            {
                BaseEvent.Apply(owner, ownerChar, character);
            }
        }
Ejemplo n.º 3
0
        public override void Apply(GameEventOwner owner, Character ownerChar, int moveType, int targetType, ref int effectiveness)
        {
            ItemData    entry = DataManager.Instance.GetItem(owner.GetID());
            FamilyState family;

            if (!entry.ItemStates.TryGet <FamilyState>(out family))
            {
                return;
            }

            if (family.Members.Contains(ownerChar.BaseForm.Species))
            {
                BaseEvent.Apply(owner, ownerChar, moveType, targetType, ref effectiveness);
            }
        }