Ejemplo n.º 1
0
        private void FixedUpdate()
        {
            bool isBlock;
            int  dirNum = 1;

            if (moveDirection == GameEnum.MOVE_DIR.RIGHT)
            {
                dirNum = -1;
            }
            rbody.velocity       = new Vector2(-moveSpeed * dirNum, rbody.velocity.y);
            transform.localScale = new Vector2(dirNum, 1);
            isBlock = Physics2D.Linecast(
                new Vector2(transform.position.x, transform.position.y + 0.5f),
                new Vector2(transform.position.x - 0.3f * dirNum, transform.position.y + 0.5f),
                blockLayer);
            if (isBlock)
            {
                if (moveDirection == GameEnum.MOVE_DIR.LEFT)
                {
                    moveDirection = GameEnum.MOVE_DIR.RIGHT;
                }
                else if (moveDirection == GameEnum.MOVE_DIR.RIGHT)
                {
                    moveDirection = GameEnum.MOVE_DIR.LEFT;
                }
            }
        }
Ejemplo n.º 2
0
 internal void Stop()
 {
     moveDirection = GameEnum.MOVE_DIR.STOP;
 }
Ejemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     moveDirection = GameEnum.MOVE_DIR.LEFT;
 }
Ejemplo n.º 4
0
 internal void SetMoveDirection(GameEnum.MOVE_DIR direction)
 {
     moveDirection = direction;
 }