Ejemplo n.º 1
0
    IEnumerator Respawning()
    {
        yield return(new WaitForSecondsRealtime(2f));

        hex.PlayerRespwan();
        gameOverScreen.SetActive(true);
        fadeOut.SetActive(false);
        player.deathTimer = 0;
        yield return(new WaitForSecondsRealtime(2f));

        transform.position = respawn.transform.position;
        player.deathTimer  = 0;
        yield return(new WaitForSecondsRealtime(4.5f));

        //    yield return new WaitForSecondsRealtime(1f);
        fadeOut.SetActive(true);
        blackOut.SetActive(false);
        player.deathTimer = 0;
        gamEnd.OnRespwan();
        //fadeOut.GetComponent<Animator>().SetTrigger("fade");
        yield return(new WaitForSecondsRealtime(2f));

        player.deathTimer = 0;
        gameOverScreen.SetActive(false);
        // fadeOut.GetComponent<Animator>().SetTrigger("fade");
        yield return(new WaitForSecondsRealtime(1f));

        //fadeOut.SetActive(false);
        // SceneManager.LoadScene()

        player.deathTimer = 0;

        //   Debug.Log("finish");

        //SceneManager.LoadScene(SceneManager.GetActiveScene().name);
        // transform.position = respawnScript.location;
    }