Ejemplo n.º 1
0
        public static GameElementTypesEnum StringToGameElementType(string gameElementTypeString)
        {
            GameElementTypesEnum gameElementTypeEnum = GameElementTypesEnum.OrangeBox;

            switch (gameElementTypeString)
            {
            case Strings.TAG_BLUEMULTIANGLE:
                gameElementTypeEnum = GameElementTypesEnum.BlueMultiAngle;
                break;

            case Strings.TAG_GREENDOWNTIRANGLE:
                gameElementTypeEnum = GameElementTypesEnum.GreenDownTriangle;
                break;

            case Strings.TAG_ORANGEBOX:
                gameElementTypeEnum = GameElementTypesEnum.OrangeBox;
                break;

            case Strings.TAG_REDCIRCLE:
                gameElementTypeEnum = GameElementTypesEnum.RedCircle;
                break;

            case Strings.TAG_YELLOWUPTRIANGLE:
                gameElementTypeEnum = GameElementTypesEnum.YellowUpTriangle;
                break;

            default:
                Debug.LogWarning("Element with this tag no found: " + gameElementTypeString);
                break;
            }

            return(gameElementTypeEnum);
        }
Ejemplo n.º 2
0
        public GameObject SpawnPrefab(GameElementTypesEnum elementTypeEnum, Vector3 position)
        {
            GameObject newGameObject = _objectStorage.GetGameElement(elementTypeEnum);

            newGameObject.name = newGameObject.tag;
            newGameObject.transform.position = position;

            return(newGameObject);
        }
Ejemplo n.º 3
0
        public ICell SpawnNormalCell(GameElementTypesEnum gameElement, Vector3 position)
        {
            GameObject newGameObject = SpawnPrefab(gameElement, position);

            ICell newNormalCell = new NormalCell((int)position.x, (int)position.y);

            newNormalCell.CurrentGameObject = newGameObject;

            return(newNormalCell);
        }
Ejemplo n.º 4
0
        public IEnumerator Board_CreateWithOnlyOneElementType(GameElementTypesEnum gameElement, int boardWidth,
                                                              int boardHeight)
        {
            #region Create Board

            IObjectStorage objectStorage = new ObjectStorage();
            ISpawnManager  spawnManager  = new SpawnManager(objectStorage);
            IBoard         board         = ObjectsCreator.CreateBoard(boardWidth, boardHeight);

            #endregion

            yield return(null);

            #region Fill Board

            for (int i = 0; i < board.Width; i++)
            {
                for (int j = 0; j < board.Height; j++)
                {
                    if (board.Cells[i, j] == null)
                    {
                        Vector2 tempPos = new Vector2(i, j);

                        ICell newCell = spawnManager.SpawnNormalCell(gameElement, tempPos);
                        board.Cells[i, j] = newCell;

                        yield return(new WaitForSeconds(.1f));
                    }
                }
            }

            #endregion

            #region Remove From Scene

            yield return(new WaitForSeconds(.5f));

            foreach (var cell in board.Cells)
            {
                GameObject.Destroy(cell.CurrentGameObject);
            }

            #endregion
        }
Ejemplo n.º 5
0
        public GameObject GetGameElement(GameElementTypesEnum gameElementTypeEnum)
        {
            GameObject gameElement = Object.Instantiate(_normalCellsPrefabs[gameElementTypeEnum]);

            return(gameElement);
        }