private void AddEvent()
        {
            var worldCoords = _camera.ScreenToWorld(_mouseX, _mouseY);

            var evt = GameEditorEvent.GetEvent(CurrentElementName);

            if (evt != null)
            {
                evt.Y = (int)worldCoords.Y;
                GetEvents().Add(evt);
            }
        }
 public EventSelectedArgs(object sender, GameEditorEvent e)
 {
     GameEditorEvent = e;
 }