Ejemplo n.º 1
0
            /// <summary>
            /// Called on every timer tick
            /// </summary>
            protected override void OnTick()
            {
                var          player   = (GamePlayer)m_actionSource;
                List <IDoor> doorList = DoorMgr.getDoorByID(m_doorId);

                if (doorList.Count > 0)
                {
                    bool success = false;
                    foreach (IDoor mydoor in doorList)
                    {
                        if (success)
                        {
                            break;
                        }
                        if (mydoor is GameKeepDoor)
                        {
                            var door = mydoor as GameKeepDoor;
                            //portal keeps left click = right click
                            if (door.Component.Keep is GameKeepTower && door.Component.Keep.KeepComponents.Count > 1)
                            {
                                door.Interact(player);
                            }
                            success = true;
                        }
                        else
                        {
                            if (player.IsWithinRadius(mydoor.Position, m_radius))
                            {
                                if (m_doorState == 0x01)
                                {
                                    mydoor.Open(player);
                                }
                                else
                                {
                                    mydoor.Close(player);
                                }
                                success = true;
                            }
                        }
                    }

                    if (!success)
                    {
                        player.Out.SendMessage(
                            LanguageMgr.GetTranslation(player.Client.Account.Language, "DoorRequestHandler.OnTick.TooFarAway", doorList[0].Name),
                            eChatType.CT_System, eChatLoc.CL_SystemWindow);
                    }
                }
                else
                {
                    //new frontiers we don't want this, i.e. relic gates etc
                    if (player.CurrentRegionID == 163 && player.Client.Account.PrivLevel == 1)
                    {
                        return;
                    }

                    /*
                     * //create a bug report
                     * BugReport report = new BugReport();
                     * report.DateSubmitted = DateTime.Now;
                     * report.ID = GameServer.Database.GetObjectCount<BugReport>() + 1;
                     * report.Message = "There is a missing door at location Region: " + player.CurrentRegionID + " X:" + player.X + " Y: " + player.Y + " Z: " + player.Z;
                     * report.Submitter = player.Name;
                     * GameServer.Database.AddObject(report);
                     */

                    player.Out.SendDebugMessage("Door {0} not found in door list, opening via GM door hack.", m_doorId);

                    //else basic quick hack
                    var door = new GameDoor();
                    door.DoorID        = m_doorId;
                    door.Position      = player.Position;
                    door.Realm         = eRealm.Door;
                    door.CurrentRegion = player.CurrentRegion;
                    door.Open(player);
                }
            }
Ejemplo n.º 2
0
            /// <summary>
            /// Called on every timer tick
            /// </summary>
            protected override void OnTick()
            {
                var player = (GamePlayer)m_actionSource;
                List<IDoor> doorList = DoorMgr.getDoorByID(m_doorId);

                if (doorList.Count > 0)
                {
                    bool success = false;
                    foreach (IDoor mydoor in doorList)
                    {
                        if (success)
                            break;
                        if (mydoor is GameKeepDoor)
                        {
                            var door = mydoor as GameKeepDoor;
                            //portal keeps left click = right click
                            if (door.Component.Keep is GameKeepTower && door.Component.Keep.KeepComponents.Count > 1)
                                door.Interact(player);
                            success = true;
                        }
                        else
                        {
                            if (player.IsWithinRadius(mydoor, m_radius))
                            {
                                if (m_doorState == 0x01)
                                    mydoor.Open(player);
                                else
                                    mydoor.Close(player);
                                success = true;
                            }
                        }
                    }

                    if (!success)
                        player.Out.SendMessage(
                            LanguageMgr.GetTranslation(player.Client, "DoorRequestHandler.OnTick.TooFarAway", doorList[0].Name),
                            eChatType.CT_System, eChatLoc.CL_SystemWindow);
                }
                else
                {
                    //new frontiers we don't want this, i.e. relic gates etc
                    if (player.CurrentRegionID == 163 && player.Client.Account.PrivLevel == 1)
                        return;
                    /*
                    //create a bug report
                    BugReport report = new BugReport();
                    report.DateSubmitted = DateTime.Now;
                    report.ID = GameServer.Database.GetObjectCount<BugReport>() + 1;
                    report.Message = "There is a missing door at location Region: " + player.CurrentRegionID + " X:" + player.X + " Y: " + player.Y + " Z: " + player.Z;
                    report.Submitter = player.Name;
                    GameServer.Database.AddObject(report);
                     */

                    player.Out.SendDebugMessage("Door {0} not found in door list, opening via GM door hack.", m_doorId);

                    //else basic quick hack
                    var door = new GameDoor();
                    door.DoorID = m_doorId;
                    door.X = player.X;
                    door.Y = player.Y;
                    door.Z = player.Z;
                    door.Realm = eRealm.Door;
                    door.CurrentRegion = player.CurrentRegion;
                    door.Open(player);
                }
            }
Ejemplo n.º 3
0
            /// <summary>
            /// Called on every timer tick
            /// </summary>
            protected override void OnTick()
            {
                var          player   = (GamePlayer)m_actionSource;
                List <IDoor> doorList = DoorMgr.getDoorByID(_doorId);

                if (doorList.Count > 0)
                {
                    bool success = false;
                    foreach (IDoor mydoor in doorList)
                    {
                        if (success)
                        {
                            break;
                        }

                        if (mydoor is GameKeepDoor)
                        {
                            var door = mydoor as GameKeepDoor;

                            // portal keeps left click = right click
                            if (door.Component.AbstractKeep is GameKeepTower && door.Component.AbstractKeep.KeepComponents.Count > 1)
                            {
                                door.Interact(player);
                            }

                            success = true;
                        }
                        else
                        {
                            if (player.IsWithinRadius(mydoor, _radius))
                            {
                                if (_doorState == 0x01)
                                {
                                    mydoor.Open(player);
                                }
                                else
                                {
                                    mydoor.Close(player);
                                }

                                success = true;
                            }
                        }
                    }

                    if (!success)
                    {
                        player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "DoorRequestHandler.OnTick.TooFarAway", doorList[0].Name), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                    }
                }
                else
                {
                    // new frontiers we don't want this, i.e. relic gates etc
                    if (player.CurrentRegionID == 163 && player.Client.Account.PrivLevel == 1)
                    {
                        return;
                    }

                    player.Out.SendDebugMessage($"Door {_doorId} not found in door list, opening via GM door hack.");

                    // else basic quick hack
                    var door = new GameDoor
                    {
                        DoorID        = _doorId,
                        X             = player.X,
                        Y             = player.Y,
                        Z             = player.Z,
                        Realm         = eRealm.Door,
                        CurrentRegion = player.CurrentRegion
                    };

                    door.Open(player);
                }
            }
Ejemplo n.º 4
0
        /// <summary>
        /// Register world related network message handlers.
        /// </summary>
        /// <param name="netMessageHandler">The network message handler to register
        /// messages to.</param>
        void RegisterNetworkMessagesHandlers(NetMessageHandler netMessageHandler)
        {
            netMessageHandler.BindMessageHandler(
                (Steamworks.CSteamID sender,
                 Messages.PickupableSetPositionMessage msg) => {
                Client.Assert(ObjectSyncManager.Instance.ObjectIDs.ContainsKey(msg.id),
                              $"Tried to move pickupable that is not spawned {msg.id}.");
                GameObject gameObject =
                    ObjectSyncManager.Instance.ObjectIDs[msg.id].gameObject;
                gameObject.transform.position = Utils.NetVec3ToGame(msg.position);
            });

            netMessageHandler.BindMessageHandler(
                (Steamworks.CSteamID sender, Messages.PickupableActivateMessage msg) => {
                GameObject gameObject = null;
                if (ObjectSyncManager.Instance.ObjectIDs.ContainsKey(msg.id))
                {
                    gameObject = ObjectSyncManager.Instance.ObjectIDs[msg.id].gameObject;
                }
                Client.Assert(gameObject != null,
                              "Tried to activate pickupable but its not spawned!");

                if (msg.activate)
                {
                    gameObject.SetActive(true);
                }
                else
                {
                    if (gameObject != null)
                    {
                        gameObject.SetActive(false);
                    }
                }
            });

            netMessageHandler.BindMessageHandler(
                (Steamworks.CSteamID sender, Messages.PickupableSpawnMessage msg) => {
                SpawnPickupable(msg);
            });

            netMessageHandler.BindMessageHandler(
                (Steamworks.CSteamID sender, Messages.PickupableDestroyMessage msg) => {
                if (!ObjectSyncManager.Instance.ObjectIDs.ContainsKey(msg.id))
                {
                    return;
                }

                GameObject go;
                try {
                    go = ObjectSyncManager.Instance.ObjectIDs[msg.id].gameObject;
                } catch {
                    Logger.Error(
                        "Failed to remove object: OSC found but can't get GameObject.");
                    return;
                }

                GameObject.Destroy(
                    ObjectSyncManager.Instance.ObjectIDs[msg.id].gameObject);
            });

            netMessageHandler.BindMessageHandler(
                (Steamworks.CSteamID sender,
                 Messages.WorldPeriodicalUpdateMessage msg) => {
                // Game reports 'next hour' - we want to have transition so correct it.
                GameWorld.Instance.WorldTime = (float)msg.sunClock - 2.0f;
                GameWorld.Instance.WorldDay  = (int)msg.worldDay;
                GameWeatherManager.Instance.SetWeather(msg.currentWeather);
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender,
                                                  Messages.PlayerSyncMessage msg) => {
                NetPlayer player = netManager.GetPlayer(sender);
                if (player == null)
                {
                    Logger.Log(
                        $"Received synchronization packet from {sender} but there is not player registered using this id.");
                    return;
                }

                player.HandleSynchronize(msg);
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender,
                                                  Messages.AnimSyncMessage msg) => {
                NetPlayer player = netManager.GetPlayer(sender);
                if (player == null)
                {
                    Logger.Log(
                        $"Received animation synchronization packet from {sender} but there is not player registered using this id.");
                    return;
                }

                player.HandleAnimSynchronize(msg);
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender,
                                                  Messages.OpenDoorsMessage msg) => {
                NetPlayer player = netManager.GetPlayer(sender);
                if (player == null)
                {
                    Logger.Log(
                        $"Received OpenDoorsMessage however there is no matching player {sender}! (open: {msg.open}");
                    return;
                }

                GameDoor doors = GameDoorsManager.Instance.FindGameDoors(
                    Utils.NetVec3ToGame(msg.position));
                if (doors == null)
                {
                    Logger.Log(
                        $"Player tried to open door, however, the door could not be found!");
                    return;
                }
                doors.Open(msg.open);
            });

            netMessageHandler.BindMessageHandler(
                (Steamworks.CSteamID sender, Messages.FullWorldSyncMessage msg) => {
                NetPlayer player = netManager.GetPlayer(sender);

                // This one should never happen - if happens there is something done
                // miserably wrong.
                Client.Assert(player != null,
                              $"There is no player matching given steam id {sender}.");

                // Handle full world state synchronization.

                HandleFullWorldSync(msg);

                // Spawn host character.

                player.Spawn();

                // Set player state.

                player.Teleport(Utils.NetVec3ToGame(msg.spawnPosition),
                                Utils.NetQuatToGame(msg.spawnRotation));

                if (msg.pickedUpObject != NetPickupable.INVALID_ID)
                {
                    player.PickupObject(msg.pickedUpObject);
                }

                // World is loaded! Notify network manager about that.

                netManager.OnNetworkWorldLoaded();
            });

            netMessageHandler.BindMessageHandler(
                (Steamworks.CSteamID sender, Messages.AskForWorldStateMessage msg) => {
                var msgF = new Messages.FullWorldSyncMessage();
                WriteFullWorldSync(msgF);
                netManager.BroadcastMessage(
                    msgF, Steamworks.EP2PSend.k_EP2PSendReliable);
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender,
                                                  Messages.VehicleEnterMessage msg) => {
                NetPlayer player = netManager.GetPlayer(sender);
                if (player == null)
                {
                    Logger.Error(
                        $"Steam user of id {sender} send message however there is no active player matching this id.");
                    return;
                }

                ObjectSyncComponent vehicle =
                    ObjectSyncManager.Instance.ObjectIDs[msg.objectID];
                if (vehicle == null)
                {
                    Logger.Error("Player " + player.SteamId +
                                 " tried to enter vehicle with Object ID " + msg.objectID +
                                 " but there is no vehicle with such id.");
                    return;
                }

                player.EnterVehicle(vehicle, msg.passenger);
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender,
                                                  Messages.VehicleLeaveMessage msg) => {
                NetPlayer player = netManager.GetPlayer(sender);
                if (player == null)
                {
                    Logger.Error(
                        $"Steam user of id {sender} send message however there is no active player matching this id.");
                    return;
                }
                player.LeaveVehicle();
            });

            netMessageHandler.BindMessageHandler(
                (Steamworks.CSteamID sender, Messages.VehicleStateMessage msg) => {
                float startTime = -1;

                ObjectSyncComponent vehicle =
                    ObjectSyncManager.Instance.ObjectIDs[msg.objectID];
                if (vehicle == null)
                {
                    Logger.Log("Remote player tried to set state of vehicle " +
                               msg.objectID + " but there is no vehicle with such id.");
                    return;
                }

                if (msg.HasStartTime)
                {
                    startTime = msg.StartTime;
                }

                PlayerVehicle subType = vehicle.GetObjectSubtype() as PlayerVehicle;
                subType.SetEngineState((PlayerVehicle.EngineStates)msg.state,
                                       (PlayerVehicle.DashboardStates)msg.dashstate, startTime);
            });

            netMessageHandler.BindMessageHandler(
                (Steamworks.CSteamID sender, Messages.VehicleSwitchMessage msg) => {
                float newValueFloat = -1;

                PlayerVehicle vehicle =
                    ObjectSyncManager.Instance.ObjectIDs[msg.objectID].GetObjectSubtype()
                    as PlayerVehicle;
                if (vehicle == null)
                {
                    Logger.Log("Remote player tried to change a switch in vehicle " +
                               msg.objectID + " but there is no vehicle with such id.");
                    return;
                }

                if (msg.HasSwitchValueFloat)
                {
                    newValueFloat = msg.SwitchValueFloat;
                }

                vehicle.SetVehicleSwitch((PlayerVehicle.SwitchIDs)msg.switchID,
                                         msg.switchValue, newValueFloat);
            });

            netMessageHandler.BindMessageHandler(
                (Steamworks.CSteamID sender, Messages.LightSwitchMessage msg) => {
                LightSwitch light = Game.LightSwitchManager.Instance.FindLightSwitch(
                    Utils.NetVec3ToGame(msg.pos));
                light.TurnOn(msg.toggle);
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender,
                                                  Messages.ObjectSyncMessage msg) => {
                ObjectSyncComponent osc;
                ObjectSyncManager.SyncTypes type = (ObjectSyncManager.SyncTypes)msg.SyncType;
                try {
                    osc = ObjectSyncManager.Instance.ObjectIDs[msg.objectID];
                } catch {
                    Logger.Log(
                        $"Specified object is not yet added to the ObjectID's Dictionary! (Object ID: {msg.objectID})");
                    return;
                }
                if (osc != null)
                {
                    // Set owner.
                    if (type == ObjectSyncManager.SyncTypes.SetOwner)
                    {
                        if (osc.Owner == ObjectSyncManager.NO_OWNER ||
                            osc.Owner == sender.m_SteamID)
                        {
                            osc.OwnerSetToRemote(sender.m_SteamID);
                            netManager.GetLocalPlayer().SendObjectSyncResponse(osc.ObjectID, true);
                        }
                        else
                        {
                            Logger.Debug(
                                $"Set owner request rejected for object: {osc.transform.name} (Owner: {osc.Owner} Sender: {sender.m_SteamID})");
                        }
                    }
                    // Remove owner.
                    else if (type == ObjectSyncManager.SyncTypes.RemoveOwner)
                    {
                        if (osc.Owner == sender.m_SteamID)
                        {
                            osc.OwnerRemoved();
                        }
                    }
                    // Force set owner.
                    else if (type == ObjectSyncManager.SyncTypes.ForceSetOwner)
                    {
                        osc.Owner = sender.m_SteamID;
                        netManager.GetLocalPlayer().SendObjectSyncResponse(osc.ObjectID, true);
                        osc.SyncTakenByForce();
                        osc.SyncEnabled = false;
                    }

                    // Set object's position and variables
                    if (osc.Owner == sender.m_SteamID ||
                        type == ObjectSyncManager.SyncTypes.PeriodicSync)
                    {
                        if (msg.HasSyncedVariables == true)
                        {
                            osc.HandleSyncedVariables(msg.SyncedVariables);
                        }
                        osc.SetPositionAndRotation(Utils.NetVec3ToGame(msg.position),
                                                   Utils.NetQuatToGame(msg.rotation));
                    }
                }
            });

            netMessageHandler.BindMessageHandler(
                (Steamworks.CSteamID sender, Messages.ObjectSyncResponseMessage msg) => {
                ObjectSyncComponent osc =
                    ObjectSyncManager.Instance.ObjectIDs[msg.objectID];
                if (msg.accepted)
                {
                    osc.SyncEnabled = true;
                    osc.Owner       = Steamworks.SteamUser.GetSteamID().m_SteamID;
                }
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender,
                                                  Messages.ObjectSyncRequestMessage
                                                  msg) => {
                try {
                    ObjectSyncComponent osc =
                        ObjectSyncManager.Instance.ObjectIDs[msg.objectID];
                    osc.SendObjectSync(ObjectSyncManager.SyncTypes.GenericSync, true, true);
                } catch {
                    Logger.Error(
                        $"Remote client tried to request object sync of an unknown object, Object ID: {msg.objectID}");
                }
            });

            netMessageHandler.BindMessageHandler(
                (Steamworks.CSteamID sender, Messages.EventHookSyncMessage msg) => {
                if (msg.request)
                {
                    EventHook.SendSync(msg.fsmID);
                }
                else
                {
                    if (msg.HasFsmEventName)
                    {
                        EventHook.HandleEventSync(
                            msg.fsmID, msg.fsmEventID, msg.FsmEventName);
                    }
                    else
                    {
                        EventHook.HandleEventSync(msg.fsmID, msg.fsmEventID);
                    }
                }
            });
        }
Ejemplo n.º 5
0
        /// <summary>
        /// Handle full world sync message.
        /// </summary>
        /// <param name="msg">The message to handle.</param>

        public void HandleFullWorldSync(Messages.FullWorldSyncMessage msg)
        {
            Logger.Debug("Handling full world synchronization message.");
            var watch = System.Diagnostics.Stopwatch.StartNew();

            // Read time

            Game.GameWorld gameWorld = GameWorld.Instance;
            gameWorld.WorldTime = msg.dayTime;
            gameWorld.WorldDay  = msg.day;

            // Read mailbox name

            gameWorld.PlayerLastName = msg.mailboxName;

            // Doors.

            foreach (Messages.DoorsInitMessage door in msg.doors)
            {
                Vector3  position = Utils.NetVec3ToGame(door.position);
                GameDoor doors    = GameDoorsManager.Instance.FindGameDoors(position);
                Client.Assert(doors != null, $"Unable to find doors at: {position}.");
                if (doors.IsOpen != door.open)
                {
                    doors.Open(door.open);
                }
            }

            // Lights.

            foreach (Messages.LightSwitchMessage light in msg.lights)
            {
                Vector3     position = Utils.NetVec3ToGame(light.pos);
                LightSwitch lights   = LightSwitchManager.Instance.FindLightSwitch(position);
                Client.Assert(lights != null, $"Unable to find light switch at: {position}.");
                if (lights.SwitchStatus != light.toggle)
                {
                    lights.TurnOn(light.toggle);
                }
            }

            // Pickupables

            foreach (Messages.PickupableSpawnMessage pickupableMsg in msg.pickupables)
            {
                SpawnPickupable(pickupableMsg);
            }

            // Remove spawned (and active) pickupables that we did not get info about.

            foreach (var kv in GamePickupableDatabase.Instance.Pickupables)
            {
                if (kv.Value.GetComponent <ObjectSyncComponent>() == null)
                {
                    GameObject.Destroy(kv.Value);
                }
            }

            // Connected players.

            int i = 0;

            foreach (int newPlayerID in msg.connectedPlayers.playerIDs)
            {
                Steamworks.CSteamID localSteamID     = Steamworks.SteamUser.GetSteamID();
                Steamworks.CSteamID newPlayerSteamID = new Steamworks.CSteamID(msg.connectedPlayers.steamIDs[i]);
                // If player is not host or local player, setup new player.
                if (newPlayerSteamID != netManager.GetHostPlayer().SteamId&& newPlayerSteamID != localSteamID)
                {
                    netManager.players.Add(newPlayerID, new NetPlayer(netManager, this, newPlayerSteamID));
                    netManager.players[newPlayerID].Spawn();
                    Logger.Debug("Setup new player at ID: " + newPlayerID);
                }
                i++;
            }

            // Object owners.

            foreach (Messages.ObjectOwnerSync syncMsg in msg.objectOwners)
            {
                if (syncMsg.ownerPlayerID != -1)
                {
                    ObjectSyncManager.Instance.ObjectIDs[syncMsg.objectID].Owner = netManager.GetPlayerByPlayerID(syncMsg.ownerPlayerID);
                }
            }

            GamePickupableDatabase.Instance.Pickupables.Clear();
            playerIsLoading = false;

            watch.Stop();
            Logger.Debug("Full world synchronization message has been handled. Took " + watch.ElapsedMilliseconds + "ms");
        }
Ejemplo n.º 6
0
        /// <summary>
        /// Register world related network message handlers.
        /// </summary>
        /// <param name="netMessageHandler">The network message handler to register messages to.</param>
        void RegisterNetworkMessagesHandlers(NetMessageHandler netMessageHandler)
        {
            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender, Messages.PickupableSetPositionMessage msg) => {
                Client.Assert(ObjectSyncManager.GetObjectByID(msg.id), $"Tried to move pickupable that is not spawned {msg.id}.");
                GameObject gameObject         = ObjectSyncManager.GetObjectByID(msg.id);
                gameObject.transform.position = Utils.NetVec3ToGame(msg.position);
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender, Messages.PickupableActivateMessage msg) => {
                GameObject gameObject = null;
                if (ObjectSyncManager.GetObjectByID(msg.id))
                {
                    gameObject = ObjectSyncManager.GetObjectByID(msg.id);
                }
                Client.Assert(gameObject != null, "Tried to activate a pickupable but it's not spawned! Does any connected client or you have other mods beside MSC:MP installed? Try uninstalling them!");

                if (msg.activate)
                {
                    gameObject.SetActive(true);
                }
                else
                {
                    if (gameObject != null)
                    {
                        gameObject.SetActive(false);
                    }
                }
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender, Messages.PickupableSpawnMessage msg) => {
                SpawnPickupable(msg);
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender, Messages.PickupableDestroyMessage msg) => {
                if (!ObjectSyncManager.GetSyncComponentByID(msg.id))
                {
                    return;
                }

                ObjectSyncComponent osc = ObjectSyncManager.GetSyncComponentByID(msg.id);

                GameObject.Destroy(ObjectSyncManager.GetObjectByID(msg.id));
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender, Messages.WorldPeriodicalUpdateMessage msg) => {
                // Game reports 'next hour' - we want to have transition so correct it.
                GameWorld.Instance.WorldTime = (float)msg.sunClock - 2.0f;
                GameWorld.Instance.WorldDay  = (int)msg.worldDay;
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender, Messages.PlayerSyncMessage msg) => {
                NetPlayer player = netManager.GetPlayer(sender);
                if (player == null)
                {
                    Logger.Error($"Received synchronization packet from {sender} but there is not player registered using this id.");
                    return;
                }

                player.HandleSynchronize(msg);
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender, Messages.AnimSyncMessage msg) => {
                NetPlayer player = netManager.GetPlayer(sender);
                if (player == null)
                {
                    Logger.Error($"Received animation synchronization packet from {sender} but there is not player registered using this id.");
                    return;
                }

                player.HandleAnimSynchronize(msg);
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender, Messages.OpenDoorsMessage msg) => {
                NetPlayer player = netManager.GetPlayer(sender);
                if (player == null)
                {
                    Logger.Error($"Received OpenDoorsMessage however there is no matching player {sender}! (open: {msg.open}");
                    return;
                }

                GameDoor doors = GameDoorsManager.Instance.FindGameDoors(Utils.NetVec3ToGame(msg.position));
                if (doors == null)
                {
                    Logger.Error($"Player tried to open door, however, the door could not be found!");
                    return;
                }
                doors.Open(msg.open);
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender, Messages.FullWorldSyncMessage msg) => {
                NetPlayer player = netManager.GetPlayer(sender);

                // This one should never happen - if happens there is something done miserably wrong.
                Client.Assert(player != null, $"There is no player matching given steam id {sender}.");

                // Handle full world state synchronization.

                HandleFullWorldSync(msg);

                // Spawn host character.

                player.Spawn();

                // Set player state.

                player.Teleport(Utils.NetVec3ToGame(msg.spawnPosition), Utils.NetQuatToGame(msg.spawnRotation));

                if (msg.pickedUpObject != NetPickupable.INVALID_ID)
                {
                    player.PickupObject(msg.pickedUpObject);
                }

                // World is loaded! Notify network manager about that.

                netManager.OnNetworkWorldLoaded();
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender, Messages.AskForWorldStateMessage msg) => {
                var msgF = new Messages.FullWorldSyncMessage();
                WriteFullWorldSync(msgF);
                netManager.SendMessage(netManager.GetPlayer(sender), msgF, Steamworks.EP2PSend.k_EP2PSendReliable);
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender, Messages.VehicleEnterMessage msg) => {
                NetPlayer player = netManager.GetPlayer(sender);
                if (player == null)
                {
                    Logger.Error($"Steam user of id {sender} send message however there is no active player matching this id.");
                    return;
                }

                ObjectSyncComponent vehicle = ObjectSyncManager.Instance.ObjectIDs[msg.objectID];
                if (vehicle == null)
                {
                    Logger.Error("Player " + player.SteamId + " tried to enter vehicle with Object ID " + msg.objectID + " but there is no vehicle with such id.");
                    return;
                }

                player.EnterVehicle(vehicle, msg.passenger);
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender, Messages.VehicleLeaveMessage msg) => {
                NetPlayer player = netManager.GetPlayer(sender);
                if (player == null)
                {
                    Logger.Error($"Steam user of id {sender} send message however there is no active player matching this id.");
                    return;
                }
                player.LeaveVehicle();
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender, Messages.VehicleSwitchMessage msg) => {
                float newValueFloat = -1;

                PlayerVehicle vehicle = ObjectSyncManager.Instance.ObjectIDs[msg.objectID].GetObjectSubtype() as PlayerVehicle;
                if (vehicle == null)
                {
                    Logger.Debug("Remote player tried to change a switch in vehicle " + msg.objectID + " but there is no vehicle with such id.");
                    return;
                }

                if (msg.HasSwitchValueFloat)
                {
                    newValueFloat = msg.SwitchValueFloat;
                }

                vehicle.SetVehicleSwitch((PlayerVehicle.SwitchIDs)msg.switchID, msg.switchValue, newValueFloat);
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender, Messages.LightSwitchMessage msg) => {
                LightSwitch light = LightSwitchManager.Instance.FindLightSwitch(Utils.NetVec3ToGame(msg.pos));
                light.TurnOn(msg.toggle);
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender, Messages.ObjectSyncMessage msg) => {
                ObjectSyncComponent osc;
                ObjectSyncManager.SyncTypes type = (ObjectSyncManager.SyncTypes)msg.SyncType;
                if (ObjectSyncManager.GetObjectByID(msg.objectID))
                {
                    osc = ObjectSyncManager.GetSyncComponentByID(msg.objectID);
                }
                else
                {
                    Logger.Error($"Specified object is not yet added to the ObjectID's Dictionary! (Object ID: {msg.objectID})");
                    return;
                }

                // This *should* never happen, but apparently it's possible.
                Client.Assert(osc != null, $"Object Sync Component wasn't found for object with ID {msg.objectID}, however, the object had a dictionary entry!");

                // Host controls who owns an object.
                if (NetManager.Instance.IsHost)
                {
                    // Set owner on host.
                    if (type == ObjectSyncManager.SyncTypes.SetOwner)
                    {
                        ObjectSyncManager.SetOwnerHandler(msg, osc, sender);
                    }
                    // Remove owner on host.
                    if (type == ObjectSyncManager.SyncTypes.RemoveOwner)
                    {
                        if (osc.Owner == netManager.GetLocalPlayer())
                        {
                            ObjectSyncManager.RemoveOwnerHandler(msg, osc, sender);
                        }
                    }
                    // Sync taken by force on host.
                    if (type == ObjectSyncManager.SyncTypes.ForceSetOwner)
                    {
                        ObjectSyncManager.SyncTakenByForceHandler(msg, osc, sender);
                    }
                }

                // Set ownership info on clients.
                else
                {
                    NetPlayer player = netManager.GetPlayerByPlayerID(msg.OwnerPlayerID);
                    // Check if player exists.
                    if (player == null)
                    {
                        return;
                    }
                    // Set owner.
                    if (type == ObjectSyncManager.SyncTypes.SetOwner)
                    {
                        if (osc.Owner != netManager.GetLocalPlayer())
                        {
                            osc.OwnerSetToRemote(player);
                        }
                        osc.Owner = player;
                    }
                    // Remove owner.
                    else if (type == ObjectSyncManager.SyncTypes.RemoveOwner)
                    {
                        if (osc.Owner != netManager.GetLocalPlayer())
                        {
                            osc.OwnerRemoved();
                        }
                        osc.Owner = null;
                    }
                    // Force set owner.
                    else if (type == ObjectSyncManager.SyncTypes.ForceSetOwner)
                    {
                        if (osc.Owner != netManager.GetLocalPlayer())
                        {
                            osc.SyncTakenByForce();
                            osc.SyncEnabled = false;
                        }
                        osc.Owner = player;
                        if (osc.Owner == netManager.GetLocalPlayer())
                        {
                            osc.SyncEnabled = true;
                        }
                    }
                }

                // Set object's position and variables.
                if ((osc.Owner == netManager.GetPlayer(sender)) || type == ObjectSyncManager.SyncTypes.PeriodicSync)
                {
                    // Send synced variables, or variables only sync in some cases.
                    if (msg.HasSyncedVariables)
                    {
                        osc.HandleSyncedVariables(msg.SyncedVariables);
                    }

                    // Full sync.
                    if (msg.HasPosition && msg.HasRotation)
                    {
                        osc.SetPositionAndRotation(Utils.NetVec3ToGame(msg.Position), Utils.NetQuatToGame(msg.Rotation));
                    }
                    // Position only sync.
                    else if (msg.HasPosition)
                    {
                        Quaternion zero = new Quaternion(0, 0, 0, 0);
                        osc.SetPositionAndRotation(Utils.NetVec3ToGame(msg.Position), zero);
                    }
                    // Rotation only sync.
                    else if (msg.HasRotation)
                    {
                        osc.SetPositionAndRotation(Vector3.zero, Utils.NetQuatToGame(msg.Rotation));
                    }
                }
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender, Messages.ObjectSyncResponseMessage msg) => {
                ObjectSyncComponent osc = ObjectSyncManager.GetSyncComponentByID(msg.objectID);
                if (msg.accepted)
                {
                    osc.SyncEnabled = true;
                    osc.Owner       = NetManager.Instance.GetLocalPlayer();
                }
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender, Messages.ObjectSyncRequestMessage msg) => {
                Client.Assert(ObjectSyncManager.GetObjectByID(msg.objectID), $"Remote client tried to request object sync of an unknown object, remote ObjectID was: {msg.objectID}");

                ObjectSyncComponent osc = ObjectSyncManager.GetSyncComponentByID(msg.objectID);
                osc.SendObjectSync(ObjectSyncManager.SyncTypes.GenericSync, true, true);
            });

            netMessageHandler.BindMessageHandler((Steamworks.CSteamID sender, Messages.EventHookSyncMessage msg) => {
                if (msg.request)
                {
                    EventHook.SendSync(msg.fsmID);
                    return;
                }

                if (msg.HasFsmEventName)
                {
                    EventHook.HandleEventSync(msg.fsmID, msg.fsmEventID, msg.FsmEventName);
                }
                else
                {
                    EventHook.HandleEventSync(msg.fsmID, msg.fsmEventID);
                }
            });
        }