Ejemplo n.º 1
0
    public static void ExportGameCurve(AnimationCurve[] curves)
    {
        GameCurve gc = GameCurve.CreateInstance <GameCurve>();

        gc.curves = curves;
        AssetDatabase.CreateAsset(gc, "Assets/RawResources/Scene/Animation/game_curve.asset");
    }
Ejemplo n.º 2
0
 static public int get_curves(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         GameCurve self = (GameCurve)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.curves);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }