Ejemplo n.º 1
0
 public void Use(GameCore <Player> game, Point position)
 {
     DialogsManager.Provider.OpenWaitDialog("Descending...", () =>
     {
         var newMap = DungeonMapGenerator.Current.GenerateNewMap(game.Map.Level + 1, out var newPlayerPosition);
         game.ChangeMap(newMap, newPlayerPosition);
         game.Map.Refresh();
         game.Journal.Write(new DungeonLevelMessage(game.Map.Level));
     });
 }