Ejemplo n.º 1
0
    /// <summary>
    /// 获取属性增加数据
    /// </summary>
    /// <returns></returns>

    private List <EquipAddInfo> GetPropAddList()
    {
        EquipAddInfo info = null;

        string[]            prop_arr = Define.EquipPropStr.Split(',');
        List <EquipAddInfo> list     = new List <EquipAddInfo>();

        for (int i = 0; i < prop_arr.Length; i++)
        {
            string prop_str   = prop_arr[i];
            int    prop_value = GameConvert.IntConvert(cur_equip_info.GetType().GetField(prop_str).GetValue(cur_equip_info));

            if (prop_value == 0)
            {
                continue;
            }

            info = new EquipAddInfo();

            info.prop_name       = prop_str;
            info.prop_base_value = prop_value;

            list.Add(info);
        }
        return(list);
    }
Ejemplo n.º 2
0
    /// <summary>
    /// 设置属性信息
    /// </summary>
    private void SetPropInfo()
    {
        float fight = 0;
        List <EquipAddInfo> prop_list = EquipConfig.GetPropAddDataListByID(-1, int.Parse(select_equip.itemID), select_equip.star, select_equip.strongLevel);

        for (int i = 0; i < prop_list.Count; i++)
        {
            EquipAddInfo info = prop_list[i];

            PropFightInfo prop_fight = PropChangeFightConfig.GetEquipInfo(info.prop_name);

            string  prop_name_label = string.Format("prop_name_{0}", i.ToString());
            UILabel prop_name       = UtilTools.GetChild <UILabel>(panel.equipProp, prop_name_label);
            prop_name.text = TextManager.GetUIString(info.prop_name);

            string  prop_txt_label = string.Format("prop_value_{0}", i.ToString());
            UILabel cur_prop_txt   = UtilTools.GetChild <UILabel>(panel.equipProp, prop_txt_label);
            float   prop_value     = GameConvert.FloatConvert((info.prop_base_value + info.prop_star_value + info.prop_strong_value));

            //cur_prop_txt.text = prop_fight.IsPercent==0?prop_value.ToString():string.Format("{0}%", prop_value*100);
            cur_prop_txt.text = prop_value.ToString();
            fight            += PropChangeFightConfig.GetPropForFightValue(info.prop_name, prop_value);
        }

        UILabel fight_txt = UtilTools.GetChild <UILabel>(panel.equipProp, "fight_value");

        fight_txt.text = GameConvert.IntConvert(fight).ToString();
    }
Ejemplo n.º 3
0
 public override void LoadData(System.Xml.XmlElement element)
 {
     base.LoadData(element);
     m_object_url   = element.GetAttribute("ObjectURL");
     m_object_value = GameConvert.BoolConvert(element.GetAttribute("ObjectValue"));
     m_is_return    = GameConvert.BoolConvert(element.GetAttribute("IsReturn"));
 }
Ejemplo n.º 4
0
 private void OnRefreshEquip(GameEventTypes eventType, object[] args)
 {
     if (GameConvert.IntConvert(args[0]) == 0)
     {
         SetInfo();
     }
 }
Ejemplo n.º 5
0
    //公会开除
    public void onKictOutSucc(object val)
    {
        int roleId = GameConvert.IntConvert(val);

        for (int i = 0; i < GuildMainMediator.mMyGuild.memberList.Count; i++)
        {
            GuildMemberInfo info = GuildMainMediator.mMyGuild.memberList[i];
            if (info.id == roleId)
            {
                GuildMainMediator.mMyGuild.memberList.Remove(info);
            }
        }

        if (GUIManager.HasView("guildofficepanel"))
        {
            GuildOfficeMediator.guildOfficeMediator.SetMemberGridData();
        }
        if (GUIManager.HasView("guilddonationpanel"))
        {
            GuildDonationMediator.guilddonationMediator.SetDayDonateData();
            GuildDonationMediator.guilddonationMediator.SetDonationInfo();
        }
        if (GUIManager.HasView("guildinteractpanel"))
        {
            GuildInteractMediator.guildinteractMediator.SetPowerGridDate();
        }
    }
Ejemplo n.º 6
0
        private bool DidReceiveGeneratorNPC(int wHandleCode, byte[] wByteBuffer, int wDataSize)
        {
            int dataLen = wByteBuffer.Length;

            if (dataLen < wDataSize)
            {
                Debug.LogError("Generator NPC data Error!!");
                return(false);
            }
            CMD_SC_NPC_GENERATOR npcGenerator = GameConvert.ByteToStruct <CMD_SC_NPC_GENERATOR>(wByteBuffer, wByteBuffer.Length);

            //			Debug.Log("****************************************");
            //			Debug.Log("NPC_GENERATOR_ServerTime==========="+npcGenerator.gsServerTime);
            //			Debug.Log("NPC_GENERATOR_ServerId============="+npcGenerator.gsServerId);
            //			Debug.Log("NPC_GENERATOR_ActorId=============="+npcGenerator.gsActorId);
            //			Debug.Log("NPC_GENERATOR_NavigId=============="+npcGenerator.gsNavigId);
            //			Debug.Log("NPC_GENERATOR_NavigRot============="+npcGenerator.gsNavigRot);
            //			Debug.Log("NPC_GENERATOR_Z===================="+npcGenerator.gsZ);
            //			Debug.Log("NPC_GENERATOR_Y===================="+npcGenerator.gsY);
            //			Debug.Log("****************************************");

            if (onReceiveGeneratorNPCEvent != null)
            {
                onReceiveGeneratorNPCEvent(npcGenerator);
            }

            return(true);
        }
Ejemplo n.º 7
0
        public static ushort ReadDescDataString(ref ByteBuffer buffer, ref string text)
        {
            int dataDescLen = Marshal.SizeOf(typeof(tagDataDescribe));

            if ((buffer.Length - buffer.Position) <= dataDescLen)
            {
                return(0);
            }

            byte[]          descData = buffer.PopByteArray(dataDescLen);
            tagDataDescribe desc     = GameConvert.ByteToStruct <tagDataDescribe>(descData);

            if (desc.wDataDescribe == CommonDefine.DTP_NULL)
            {
                return(0);
            }

            byte[] data = buffer.PopByteArray(desc.wDataSize);
            text = System.Text.Encoding.Unicode.GetString(data);
            if (text.Length > 0)
            {
                text = text.Substring(0, text.IndexOf((char)0));
            }
            return(desc.wDataDescribe);
        }
Ejemplo n.º 8
0
        private void OnUserScoreResp(Packet packet)
        {
            int dataStruct = Marshal.SizeOf(typeof(CMD_GR_UserScore));

            if (packet.DataSize < dataStruct)
            {
                Debug.LogWarning("data error!");
                return;
            }

            CMD_GR_UserScore score  = GameConvert.ByteToStruct <CMD_GR_UserScore>(packet.Data);
            PlayerInfo       player = GameApp.GameSrv.FindPlayer(score.dwUserID);

            if (player == null)
            {
                Debug.LogWarning("player is not exists!");
                return;
            }
            player.Money     = score.lScore;
            player.BankMoney = score.lInsure;
            player.DrawCount = score.dwDrawCount;
            player.LostCount = score.dwLostCount;
            player.WinCount  = score.dwWinCount;

            bool isSelf = (score.dwUserID == GameApp.GameData.UserInfo.UserID);

            if (isSelf)
            {
                GameApp.GameData.UserInfo.CurMoney = score.lScore;
                GameApp.GameData.UserInfo.CurBank  = score.lInsure;
                GameApp.GameSrv.CallGameUserUpdatedEvent();
            }
        }
Ejemplo n.º 9
0
        private void OnConfigServerResp(Packet packet)
        {
            int dataStruct = Marshal.SizeOf(typeof(CMD_GR_ConfigServer));

            if (packet.DataSize < dataStruct)
            {
                Debug.LogWarning("data error!");
                return;
            }

            CMD_GR_ConfigServer config = GameConvert.ByteToStruct <CMD_GR_ConfigServer>(packet.Data);


            SGameRoomItem item = GameApp.GameListMgr.FindRoomItem(GameApp.GameData.EnterRoomID);

            if (item != null)
            {
                item.GameRule   = config.dwServerRule;
                item.DeskCount  = config.wTableCount;
                item.DeskPeople = config.wChairCount;

                if ((config.dwServerRule & (uint)CommonDefine.SR_ALLOW_AVERT_CHEAT_MODE) > 0)
                {
                    item.AutoSit = true;
                }

                if ((config.wServerType & (uint)CommonDefine.GAME_GENRE_EDUCATE) > 0)
                {
                    item.IsEducate = true;
                }
            }
        }
Ejemplo n.º 10
0
    //强化成功
    public void strongUpEquipSucc(object val, Dictionary <string, object> list)
    {
        int card_id = GameConvert.IntConvert(val);

        EquipItemInfo info = new EquipItemInfo();

        info.uuid        = list["UUID"].ToString();
        info.itemID      = list["itemID"].ToString();
        info.star        = GameConvert.IntConvert(list["star"]);
        info.strongLevel = GameConvert.IntConvert(list["strongLevel"]);
        info.gem1        = GameConvert.IntConvert(list["gem1"]);
        info.gem2        = GameConvert.IntConvert(list["gem2"]);
        info.gem3        = GameConvert.IntConvert(list["gem3"]);

        EquipMediator.cur_equip = info;

        EquipConfig.RefreshEquipData(card_id, info);

        EquipStrongMediator.equipStrongMediator.SetInfo(info.star, info.strongLevel);

        GUIManager.SetPromptInfo(TextManager.GetUIString("UI2024"), null);

        //GetquipList(card_id);
        EquipMediator.equipMediator.RefreshOpenFunc(info.star, info.strongLevel);
        EquipMediator.equipMediator.SetEquipGridInfo(card_id);
    }
Ejemplo n.º 11
0
    //获取当前装备星级和强化等级
    public void getStarAndStrongLv(object obj, object data)
    {
        int star  = GameConvert.IntConvert(obj);
        int level = GameConvert.IntConvert(data);

        EquipMediator.equipMediator.RefreshOpenFunc(star, level);
    }
Ejemplo n.º 12
0
    /// <summary>
    /// 装备继承返回
    /// </summary>
    /// <param name="obj"></param>
    /// <param name="list"></param>
    public void returnInheritResult(object obj, List <object> list)
    {
        EquipItemInfo info = null;
        //id == 0 背包装备  id>0玩家装备
        int card_id = GameConvert.IntConvert(obj);
        int play_id = 0;

        for (int i = 0; i < list.Count; ++i)
        {
            info = new EquipItemInfo();
            Dictionary <string, object> Info = list[i] as Dictionary <string, object>;
            info.uuid        = Info["UUID"].ToString();
            info.itemID      = Info["itemID"].ToString();
            info.star        = GameConvert.IntConvert(Info["star"]);
            info.strongLevel = GameConvert.IntConvert(Info["strongLevel"]);
            info.gem1        = GameConvert.IntConvert(Info["gem1"]);
            info.gem2        = GameConvert.IntConvert(Info["gem2"]);
            info.gem3        = GameConvert.IntConvert(Info["gem3"]);
            play_id          = i == 0 ? card_id : 0;
            EquipConfig.RefreshEquipData(play_id, info);
            if (i == 0)
            {
                EquipMediator.cur_equip = info;
            }

            EquipMediator.equipMediator.SetEquipGridInfo(play_id);
        }

        EquipMediator.equipMediator.RefreshOpenFunc(info.star, info.strongLevel);
    }
Ejemplo n.º 13
0
    //宝石镶嵌开槽卸下结果返回
    public void returnGemResult(object obj, List <object> list)
    {
        EquipItemInfo info = null;
        //id == 0 背包装备  id>0玩家装备
        int card_id = GameConvert.IntConvert(obj);

        for (int i = 0; i < list.Count; ++i)
        {
            info = new EquipItemInfo();
            Dictionary <string, object> Info = list[i] as Dictionary <string, object>;
            info.uuid        = Info["UUID"].ToString();
            info.itemID      = Info["itemID"].ToString();
            info.star        = GameConvert.IntConvert(Info["star"]);
            info.strongLevel = GameConvert.IntConvert(Info["strongLevel"]);
            info.gem1        = GameConvert.IntConvert(Info["gem1"]);
            info.gem2        = GameConvert.IntConvert(Info["gem2"]);
            info.gem3        = GameConvert.IntConvert(Info["gem3"]);
        }

        EquipConfig.RefreshEquipData(card_id, info);
        EquipMediator.cur_equip = info;

        EquipMediator.equipMediator.RefreshOpenFunc(info.star, info.strongLevel);

        Facade.SendNotification(NotificationID.GemChoose_Hide);
    }
Ejemplo n.º 14
0
        public override string ToString()
        {
            StringBuilder builder = new StringBuilder();

            builder.Append($"1{Sp}{Red}{Sp}" +
                           $"2{Sp}{Green}{Sp}" +
                           $"3{Sp}{Blue}{Sp}" +
                           $"11{Sp}{Red2}{Sp}" +
                           $"12{Sp}{Green2}{Sp}" +
                           $"13{Sp}{Blue2}{Sp}" +
                           $"6{Sp}{ID}{Sp}" +
                           $"7{Sp}{GameConvert.SingleToString(Opacity)}{Sp}" +
                           $"15{Sp}1{Sp}18{Sp}0{Sp}8{Sp}1");

            if (PlayerColor != -1 && PlayerColor != 0)
            {
                builder.Append($"{Sp}4{Sp}{PlayerColor}");
            }
            if (Blending)
            {
                builder.Append($"{Sp}5{Sp}1");
            }

            if (TargetChannelID != 0)
            {
                builder.Append($"{Sp}9{Sp}{TargetChannelID}{Sp}10{Sp}{(ColorHSV == null ? new Hsv().ToString() : ColorHSV.ToString())}");
                if (CopyOpacity)
                {
                    builder.Append($"{Sp}17{Sp}1");
                }
            }
            return(builder.ToString());
        }
Ejemplo n.º 15
0
        private bool AnalysisSystemMessage(Packet packet)
        {
            int dataStruct = Marshal.SizeOf(typeof(CMD_CS_MarqueeMessage));

            if (packet.DataSize < dataStruct)
            {
                com.QH.QPGame.GameUtils.Logger.Net.LogError("CMD_CS_MarqueeMessage Data Error !");
                return(true);
            }

            ByteBuffer listDataBuff = ByteBufferPool.PopPacket(packet.Data);
            int        dataSzie     = Marshal.SizeOf(typeof(CMD_CS_MarqueeMessage));
            int        dataCount    = packet.DataSize / dataSzie;

            for (int i = 0; i < dataCount; i++)
            {
                byte[] tempData           = listDataBuff.PopByteArray(dataSzie);
                CMD_CS_MarqueeMessage msg = GameConvert.ByteToStruct <CMD_CS_MarqueeMessage>(tempData);
                GameApp.Account.CallMarqueeMessageEvent(msg.MsgType,
                                                        msg.MsgID,
                                                        msg.MsgPlayCount,
                                                        (float)msg.MsgInterval,
                                                        msg.szMessage,
                                                        msg.MsgStartTime,
                                                        msg.MsgNumberID,
                                                        msg.MsgPlayTime);
            }
            ByteBufferPool.DropPacket(listDataBuff);

            return(true);
        }
Ejemplo n.º 16
0
    /// <summary>
    /// 消耗信息
    /// </summary>
    private void SetCostInfo()
    {
        EquipStar star_info = EquipStarConfig.GetEquipStarInfo(cur_equip_info.id, cur_star_num);

        if (star_info == null || string.IsNullOrEmpty(star_info.cost))
        {
            return;
        }
        string[] need_str_arr = star_info.cost.Split(';');
        // 默认打开球队卡牌界面
        List <object> listObj = new List <object>();

        for (int i = 0; i < need_str_arr.Length; i++)
        {
            EquipCostInfo info     = new EquipCostInfo();
            string[]      info_arr = need_str_arr[i].Split(':');
            info.item_id  = GameConvert.IntConvert(info_arr[0]);
            info.need_num = GameConvert.IntConvert(info_arr[1]);
            if (info.item_id == 0)
            {
                continue;
            }
            listObj.Add(info);
        }

        panel.costGrid.AddCustomDataList(listObj);
    }
Ejemplo n.º 17
0
        // ============================ S - C ==============================.
        private bool DidReceiveGameStation(int wHandleCode, byte[] wByteBuffer, int wDataSize)
        {
            int dataLen = wByteBuffer.Length;

            if (dataLen < wDataSize)
            {
                Debug.LogError("Game Station Data Error !");
                return(false);
            }

            CMD_SC_GF_GAME_STATION gameStationS = GameConvert.ByteToStruct <CMD_SC_GF_GAME_STATION>(wByteBuffer, wByteBuffer.Length);


            if (onLoadGameStationSuccessEvent != null)
            {
                onLoadGameStationSuccessEvent(gameStationS);
            }



//			Debug.Log("****************************************");
//			Debug.Log("GAME_STATION_JI_TAI==========="+gameStationS.gsJiTaiLeiXing);
//			Debug.Log("GAME_STATION_GAME_RATE========"+gameStationS.gsGameRate);
//			Debug.Log("GAME_STATION_POWER_MIN========"+gameStationS.gsPowerMin);
//			Debug.Log("GAME_STATION_PEAK============="+gameStationS.gsPeak);
//			Debug.Log("GAME_STATION_SERVER_TIME======"+gameStationS.gsServerTime);
//			Debug.Log("GAME_STATION_MAP_ID==========="+gameStationS.gsMapID);
//			Debug.Log("GAME_STATION_SELF_VOUCHER====="+gameStationS.gsSelfVoucher);
//			Debug.Log("****************************************");

            return(true);
        }
Ejemplo n.º 18
0
    /// <summary>
    /// 是否材料足够
    /// </summary>
    private bool IsMaterials()
    {
        EquipStar star_info = EquipStarConfig.GetEquipStarInfo(cur_equip_info.id, cur_star_num);

        if (star_info == null || string.IsNullOrEmpty(star_info.cost))
        {
            return(false);
        }

        string[] need_str_arr = star_info.cost.Split(';');
        for (int i = 0; i < need_str_arr.Length; i++)
        {
            string[] info_arr = need_str_arr[i].Split(':');
            int      item_id  = GameConvert.IntConvert(info_arr[0]);
            int      need_num = GameConvert.IntConvert(info_arr[1]);

            int total_num = ItemManager.GetBagItemCount(item_id.ToString());

            if (need_num > total_num)
            {
                return(false);
            }
        }

        return(true);
    }
Ejemplo n.º 19
0
        public void SendUserSettings()
        {
            CMD_GF_GameOption option = new CMD_GF_GameOption();

            byte[] dataBuffer = GameConvert.StructToByteArray(option);
            Fishing.Instance.SendMessageToGameCenter(CMD_Fishing.MDM_GF_GAME_FRAME, CMD_Fishing.SUB_GF_GAME_OPTION, 0, dataBuffer);
        }
Ejemplo n.º 20
0
    /// <summary>
    /// 刷新可能合成晶体
    /// </summary>
    /// <param name="notification"></param>
    private void GemRefresh(INotification notification)
    {
        if (GUIManager.HasView("gemcompoundpanel"))
        {
            int  type = GameConvert.IntConvert((notification.Body as List <object>)[0]);
            Item data = (notification.Body as List <object>)[1] as Item;
            Item item = GetListItemData(data);
            if (item == null)
            {
                return;
            }

            BagChangeType change_type = (BagChangeType)Enum.Parse(typeof(Equip_Pos), (type).ToString());

            ItemInfo info = ItemManager.GetItemInfo(item.itemID);
            if (info.tabType != (int)ItemType.Gem)
            {
                return;
            }
            if (item.amount < 3 || change_type == BagChangeType.Remove)
            {
                panel.chooseGrid.DeleteCustomData(item, true);
            }
            else if (change_type == BagChangeType.Update && item.amount > 2)
            {
                panel.chooseGrid.UpdateCustomData(item);
            }
            else if (change_type == BagChangeType.Add)
            {
                panel.chooseGrid.AddCustomData(item);
                panel.chooseGrid.UpdateCustomView();
            }
        }
    }
Ejemplo n.º 21
0
        public void SendUserRegist(string name, Byte gender, string password, string referrerID)
        {
            string pwd      = MD5Util.GetMD5Hash(password);
            var    register = new CMD_GP_RegisterAccounts();

            register.cbGender        = gender;
            register.wFaceID         = gender;
            register.szAccounts      = name;
            register.szNickName      = name;
            register.szInsurePass    = pwd;
            register.szLogonPass     = pwd;
            register.szSpreader      = referrerID;
            register.szMachineID     = GameApp.GameData.MAC;
            register.cbValidateFlags = GameHelper.GetServerSidePlatform();
            register.dwPlazaVersion  = (uint)GameVersion.ProcessVersion(GameApp.GameData.Version);

            //Logger.Net.Log("send regist request|username:"******"     |password:" + pwd);

            byte[] dataBuffer = GameConvert.StructToByteArray(register);
            SendToHallSvr(MainCommand.MDM_GP_LOGON, SubCommand.SUB_GP_REGISTER_ACCOUNTS, 0, dataBuffer);

            //TODO 移除
            GameApp.GameData.Account  = name;
            GameApp.GameData.Password = pwd;
        }
Ejemplo n.º 22
0
 /// <summary>
 /// 下注
 /// </summary>
 public void DownBET(CBETItem _BetItem)
 {
     if (CBETManger._instance.m_cBetTop.m_cGameGold.m_iNum > m_lCurrentChip)
     {
         if (m_bIsBetTime)
         {
             CMusicManger_JSYS._instance.PlaySound("InputScore");
             //获取游戏记录
             NPacket packet = NPacketPool.GetEnablePacket();
             packet.CreateHead(MainCmd.MDM_GF_GAME, SubCmd.SUB_C_PLAY_BET);
             CMD_C_PlayBet playBet;
             playBet.nAnimalIndex = _BetItem.m_iBetID;
             playBet.lBetChip     = m_lCurrentChip;
             byte[] dataBuffer = GameConvert.StructToByteArray <CMD_C_PlayBet>(playBet);
             int    len        = Marshal.SizeOf(typeof(CMD_C_PlayBet));
             packet.AddBytes(dataBuffer, len);
             CGameEngine.Instance.Send(packet);
         }
         else
         {
             AddTiShi("非下注时间无法下注");
         }
     }
     else
     {
         AddTiShi("金币不足,请充值");
     }
 }
Ejemplo n.º 23
0
    //捐钱成功
    public void onGuildDonateSucc(object val, Dictionary <string, object> data)
    {
        GuildMainMediator.mMyGuild.guildFunds = GameConvert.IntConvert(val);
        GuildMemberInfo info = ChangeMemberData(data);

        for (int i = 0; i < GuildMainMediator.mMyGuild.memberList.Count; i++)
        {
            GuildMemberInfo item = GuildMainMediator.mMyGuild.memberList[i];
            if (item.id == info.id)
            {
                GuildMainMediator.mMyGuild.memberList.Remove(item);
                GuildMainMediator.mMyGuild.memberList.Add(info);
            }
        }
        if (GUIManager.HasView("guildmainpanel"))
        {
            GuildMainMediator.guildmainMediator.SetGuildFunds();
        }

        if (GUIManager.HasView("guilddonationpanel"))
        {
            GuildDonationMediator.guilddonationMediator.SetDayDonateData();
            GuildDonationMediator.guilddonationMediator.SetDonationInfo();
        }
    }
Ejemplo n.º 24
0
    private void OutputInfo()
    {
        string content = "";

        listTrans.Clear();
        int i = 0;

        for (i = 0; i < ballerGrid.transform.childCount; i++)
        {
            Transform child = ballerGrid.transform.GetChild(i);
            listTrans.Add(child);
        }
        listTrans.Sort(CompareItem);
        for (i = 0; i < listTrans.Count; i++)
        {
            Transform child = listTrans[i];

            string vector = "";
            float  pox    = child.transform.localPosition.x;
            float  poy    = child.transform.localPosition.y;
            vector   = GameConvert.IntConvert(pox) + "," + GameConvert.IntConvert(poy);
            content += vector + ";";
        }
        Debug.Log("-------POS-----:   " + content);
    }
Ejemplo n.º 25
0
        public static void WhatTheFuck()
        {
            GameConvert.ByteToStruct <STEnjoyGameAtt>(null, 0);
            GameConvert.StructToByteArray <STEnjoyGameAtt>(new STEnjoyGameAtt());
            typeof(GameConvert).MakeGenericType(typeof(STEnjoyGameAtt));

            GameConvert.ByteToStruct <CMD_S_ContinueJettons_temp>(null, 0);
            GameConvert.StructToByteArray <CMD_S_ContinueJettons_temp>(new CMD_S_ContinueJettons_temp());

            GameConvert.ByteToStruct <STAnimalInfo>(null, 0);
            GameConvert.StructToByteArray <STAnimalInfo>(new STAnimalInfo());

            GameConvert.ByteToStruct <STAnimalPrize>(null, 0);
            GameConvert.StructToByteArray <STAnimalPrize>(new STAnimalPrize());

            GameConvert.ByteToStruct <STEnjoyGamePrizeInfo>(null, 0);
            GameConvert.StructToByteArray <STEnjoyGamePrizeInfo>(new STEnjoyGamePrizeInfo());

            GameConvert.ByteToStruct <STAnimalAttArray>(null, 0);
            GameConvert.StructToByteArray <STAnimalAttArray>(new STAnimalAttArray());

            GameConvert.ByteToStruct <STAnimalAtt>(null, 0);
            GameConvert.StructToByteArray <STAnimalAtt>(new STAnimalAtt());

            GameConvert.ByteToStruct <STEnjoyGameAtt>(null, 0);
            GameConvert.StructToByteArray <STEnjoyGameAtt>(new STEnjoyGameAtt());

            GameConvert.ByteToStruct <GamePrizeRecord>(null, 0);
            GameConvert.StructToByteArray <GamePrizeRecord>(new GamePrizeRecord());
        }
Ejemplo n.º 26
0
        private bool AnalysisLogonRecord(Packet packet)
        {
            int dataStruct = Marshal.SizeOf(typeof(CMD_GH_LogonRecord));

            if (packet.DataSize < dataStruct)
            {
                com.QH.QPGame.GameUtils.Logger.Net.LogError("LogonRecord Success Data Error  CMD_GH_LogonRecord!");
                return(false);
            }

            ByteBuffer listDataBuff = ByteBufferPool.PopPacket(packet.Data);
            int        dataSzie     = Marshal.SizeOf(typeof(CMD_GH_LogonRecord));
            int        dataCount    = packet.DataSize / dataSzie;

            List <LogonRecordItem> logonRecordList = new List <LogonRecordItem>();

            for (int i = 0; i < dataCount; i++)
            {
                byte[]             tempData    = listDataBuff.PopByteArray(dataSzie);
                CMD_GH_LogonRecord logonRecord = GameConvert.ByteToStruct <CMD_GH_LogonRecord>(tempData);
                LogonRecordItem    logonItem   = new LogonRecordItem();
                logonItem.dwLogonIP     = logonRecord.dwLogonIP;
                logonItem.dwTmlogonTime = logonRecord.dwTmlogonTime;
                logonRecordList.Add(logonItem);
            }
            ByteBufferPool.DropPacket(listDataBuff);
            GameApp.Account.CallLogonRecordEvent(logonRecordList);

            return(true);
        }
Ejemplo n.º 27
0
    private void SetGemInfo()
    {
        GameObject child_gem;
        int        gem_state;

        string gem_data_info = select_equip.gem1 + ";" + select_equip.gem2 + ";" + select_equip.gem3;;

        string[] gem_data_arr = gem_data_info.Split(';');

        for (int i = 0; i < 3; i++)
        {
            child_gem = panel.gemInfo.GetChild(i).gameObject;
            gem_state = GameConvert.IntConvert(gem_data_arr[i]);

            GameObject suo  = child_gem.transform.FindChild("suo").gameObject;
            UITexture  icon = child_gem.transform.FindChild("icon").GetComponent <UITexture>();

            suo.SetActive(gem_state == -1);

            icon.transform.gameObject.SetActive(gem_state > 0);
            if (gem_state > 0)
            {
                LoadSprite.LoaderItem(icon, gem_state.ToString(), false);
            }
        }
    }
Ejemplo n.º 28
0
        //游戏记录
        private bool AnalysisGameRecord(Packet packet)
        {
            //int dataStruct = Marshal.SizeOf(typeof(CMD_GH_GameRecord));
            //if (packet.DataSize < dataStruct)
            //{
            //    Debug.LogError("Game Record Data Error CMD_GH_GameRecord!");
            //    return false;
            //}

            List <GameRecordItem> gameRecordList = new List <GameRecordItem>();

            if (packet.DataSize > 0)
            {
                ByteBuffer listDataBuff = ByteBufferPool.PopPacket(packet.Data);
                int        dataSzie     = Marshal.SizeOf(typeof(CMD_GH_GameRecord));
                int        dataCount    = packet.DataSize / dataSzie;
                for (int i = 0; i < dataCount; i++)
                {
                    byte[]            tempData   = listDataBuff.PopByteArray(dataSzie);
                    CMD_GH_GameRecord gameRecord = GameConvert.ByteToStruct <CMD_GH_GameRecord>(tempData);
                    GameRecordItem    gameItem   = new GameRecordItem();
                    gameItem.dwAllCount = gameRecord.dwAllCount;
                    gameItem.dwAmount   = gameRecord.dwAmount;
                    gameItem.dwEndTime  = gameRecord.dwEndTime;
                    gameItem.dwGameKind = gameRecord.dwGameKind;
                    gameRecordList.Add(gameItem);
                }
                ByteBufferPool.DropPacket(listDataBuff);
            }
            GameApp.Account.CallGameRecordEvent(gameRecordList);

            return(true);
        }
Ejemplo n.º 29
0
        /// <summary>
        /// 下注返回
        /// </summary>
        /// <param name="packet"></param>
        public void UserBetReturn(NPacket packet)
        {
            packet.BeginRead();

            //去掉包头
            byte[] _buffer = new byte[SocketSetting.SOCKET_PACKAGE];
            int    len     = Marshal.SizeOf(typeof(CMD_S_PlayBet));

            packet.GetBytes(ref _buffer, len);

            CMD_S_PlayBet _cPlayBet;

            _cPlayBet = GameConvert.ByteToStruct <CMD_S_PlayBet>(_buffer);

            if (_cPlayBet.wChairID == CGameEngine.Instance.MySelf.DeskStation)
            {
                CBETManger._instance.BetReturnSet(_cPlayBet.nAnimalIndex, _cPlayBet.lBetChip, _cPlayBet.lBetChip);
                CBETManger._instance.m_cBetTop.m_cGameGold.m_iNum -= _cPlayBet.lBetChip;
                if (CBETManger._instance.m_cBetTop.m_cGameGold.m_iNum < 0)
                {
                    CBETManger._instance.m_cBetTop.m_cGameGold.m_iNum = 0;
                }
                CBackGroundManger._instance.m_bIsGameStatus = true;
            }
            else
            {
                CBETManger._instance.BetReturnSet(_cPlayBet.nAnimalIndex, _cPlayBet.lBetChip, 0);
            }
        }
Ejemplo n.º 30
0
        public byte[] ToBytes(Packet packet)
        {
            var pHead = new CMD_Head_8();

            pHead.MainCmdID  = (ushort)packet.MainCmd;
            pHead.SubCmdID   = (ushort)packet.SubCmd;
            pHead.CheckCode  = (byte)packet.CheckCode;
            pHead.DataSize   = (ushort)(CommonDefine.TCP_HEAD_8_SIZE + packet.DataSize);
            pHead.MessageVer = (byte)CommonDefine.VERSION;

            var buffer = ByteBufferPool.PopPacket();

            byte[] headBuffer = GameConvert.StructToByteArray <CMD_Head_8>(pHead);
            buffer.Position = 0;
            buffer.PushByteArray(headBuffer);

            if (packet.Data != null)
            {
                buffer.PushByteArray(packet.Data);
            }

            var bytes = buffer.ToByteArray();

            ByteBufferPool.DropPacket(buffer);

            if (EnableEncrypt)
            {
                bytes = Encrypt(bytes);
            }

            return(bytes);
        }