static void OnLoad() { //Create gameObject GameObject go = new GameObject("GameControllerInput"); instance = go.AddComponent <GameControllerInputs>(); }
// Use this for initialization void Start() { controllerInput = GameControllerInputs.GetIstance(); }
// Use this for initialization void Start() { controllerInput = GetComponent <GameControllerInputs>(); }
// Use this for initialization void Start () { controllerInput = GetComponent<GameControllerInputs>(); }